Мораль

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Версия от 13:52, 7 августа 2008; Vit MG (обсуждение | вклад) (Влияние опьянения на модификаторы Удачи и Морали)

Мораль (morale) в Baldur's Gate (в разработке)

MORALE

Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depend- ing on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e. g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e. g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Источник: мануал Baldur's Gate, стр.77


Bard Song: This is possible by Bards – the bard character will begin playing a song, which continues until any action other than movement is selected for that bard. While the song is playing, the party morale and luck is higher. The better the bard (higher level), the larger the morale and luck improvement for the party. (Luck decreases attack rolls and damage caused by enemies). Источник: мануал Baldur's Gate, стр.22,23


Intoxicated characters gain a bonus to Morale, but a penalty to Luck. The greater the level of intoxication, the greater the bonus/penalty. Источник: мануал Baldur's Gate, стр.38


Good priests and paladins can turn undead so they lose morale and run away, or (less often) destroy them outright. Источник: мануал Baldur's Gate, стр.102


Resist Fear (Abjuration) Range: 10 yards Saving Throw: Special Casting Time: 1 Area of Effect: 1 creature Duration: Special This mage spell instills courage in the spell recipient, raising his morale to its highest. The recipient’s morale will gradually reset to normal as the duration runs out. If the recipient is affected by magical fear, this spell is negated. Источник: мануал Baldur's Gate, стр.120


Monster Summoning I (Conjuration/Summoning) Range: Sight of caster Saving Throw: None Casting Time: 4 Area of Effect: Special Duration: 3 rounds + 1 round/level Within one round of casting this spell, the wizard magically conjures 8 Hit Dice of monsters. These appear within spell range and attack the caster’s opponents, until the spell duration expires, or the monsters are slain. These creatures do not check morale and vanish when slain. If no opponent exists to fight, and the wizard can communicate with them, the summoned monsters can perform other services for the wizard. Источник: мануал Baldur's Gate, стр.128


монстры II и III также не имеют проверки по морали

Bless (Conjuration/Summoning) Range: Sight of caster Saving Throw: None Casting Time: 1 round Area of Effect: 25-foot radius Duration: 6 rounds Upon uttering the Bless spell, the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1. Furthermore, it raises their attack dice rolls by +1. The caster determines at what range (up to 60 yards) he will cast the spell. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell’s effect; those entering the area after the casting is completed are not). Источник: мануал Baldur's Gate, стр.177


Remove Fear (Abjuration) Range: 10 yards Saving Throw: Special Casting Time: 1 Area of Effect: 1 creature/4 levels Duration: 2 turns This priest spell instills courage in the spell recipient, raising his morale to its highest. The recipient’s morale will gradually reset to normal as the duration runs out. If the recipient is affected by magical fear, this is negated. Источник: мануал Baldur's Gate, стр.179



Влияние опьянения на модификаторы Удачи и Морали
Опьянение Модификатор Удачи (штраф) Модификатор Морали (бонус)
от 0 до 49 0 0
от 50 до 59 -2 2
от 60 до 69 -4 4
от 70 до 79 -6 6
от 80 до 89 -8 8
от 90 до 99 -10 10
100 -12 12

Источник: IESDP: intoxmod.2da