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2.8 > > > > The Bridge (AR 0500)


 Quests:
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   QUEST:  Solve the Murders
           Tanner's House - Bridge District (AR 0500, x 2700 y 2600)
           Rampah - Bridge (AR 0500, x 2633 y 1185)
           Rose Bouquet - Bridge (AR 0500, x 2950 y 1980)
           Bel - Bridge (AR 0500, x 2650 y 2050)
           When you first enter the Bridge District you will be confronted
           by Aegisfield, an officer of Amn.  He is investigating a series of
           murders in the area in which the victims were skinned alive.
           Pleasant.  Tell him that you intend to solve these murders.  Just
           west of that point some peasants are commenting on the murders.
           Hmmm... skinned alive... well the first suspect would be the person
           who skins animals alive for a living, the Tanner.  So go into the
           Tanner's Shop and talk to him.  Rejiek, the tanner, acts very
           suspiciously, but doesn't really do anything illegal.  At this
           point there is an easy way and a not as easy way to get him to
           reveal himself as the murderer (and a near infinite experience bug
           if you know how to do it).
             Easy:  Fail to pick his pockets (or attack him) and he reveals
                    himself.
             Trick:  Surround Rejiek on all sides such that he can't move
                     anywhere.  Then get him to reveal himself (pick his
                     pockets, attack him, etc.).  He then talks to you and you
                     get experience for revealing him.  But since he cannot
                     move, he cannot leave the area.  PAUSE quickly.  Talk to
                     him again to get the experience again.  PAUSE, talk.
                     PAUSE, talk.  Keep on doing that until you get the "he
                     appears to be busy" message.
             Not So Easy:  Once you have talked to Rejiek, you need to go
                           gather evidence to present to Aegisfield.  Start
                           with the beggar by the arch, Rampah.  Either
                           threaten or bribe him until he reveals that some
                           leather was found with the bodies.  Next visit the
                           courtesan, Rose Bouquet, in the Market Square. You
                           will have to buy her time (20 gold) but she tells
                           you that she smelled Guril Berries at the murder
                           sites.  Next talk to Bel, the merchant, about both
                           the leather and the berries.  Return to Rose and
                           she will identify the smell as Bark, not berry,
                           which is also used in making leather goods. (there
                           are other people to talk to, but they lead you to
                           red herrings)
                           Note:  If you talk to the child Faraji, he accuses
                                  Mrs. Cragmoon of being an evil witch.  You
                                  can talk to her and she admits to being a
                                  mage.  Then you can turn her in to Aegis.
                                  No reward, and in 2 days or so, she will
                                  attack you.
                           Go back and talk to Aegisfield at the entrance to
                           the bridge district.  Give him your evidence and
                           he agrees to go check out the tanner's.  Go to the
                           tanner's yourself.  You will notice the Tanner,
                           his thugs (if you accused him beforehand), and
                           whatnot, but you won't see Aegis.  Talk to the
                           tanner and confront him with the evidence.
                           Alternatively, you can confront the Tanner with the
                           evidence yourself.  The only real difference is
                           that Aegis doesn't get killed (and thusly you can
                           collect a reward from him as well). (Craig Gibbens)
           You get 23,250 experience for getting the Murderer to reveal
           himself.  Follow him down the stairs.
           This level is very, very heavily trapped.  De-trap the room and all
           the containers.  Search his dresser to find the Tanner's Letter
           (useful if you want to find out what he intended to do with the
           human skins).  Search the top bed to find his unfinished "work"
           (human skin).  The other bed has some treasures in it (gems and the
           like).  The container near the stairs will have Aegis' body (if you
           did things the "non easy" way, that is).  Go down the next stairs.
           Here you will find an enemy mage (who teleports out later), a Rune
           Assassin and 2 Ghasts.  When the mage leaves, he brings in a new
           Assassin for you to deal with.  The Assassins are worth 4500 exp
           each, which isn't bad.  The big crate in the center of the room
           is TRAPPED, but has the:
             Gesen Bow Shaft
           There are a couple other treasures here, but nothing noteworthy.
           Now, if you did this the Easy way, go to Aegis and tell him what
           has happened.  He gives you a reward:  45,000 experience and 500
           gold.  If you collected the evidence anyway you still get the
           reputation +1.
           If you did things the Not So Easy way, go to the Government
           District and enter the council building.  At the very back is Chief
           Inspector Brega, tell him what has happened and give him the body
           to get your reward:  45,000 experience, 500 gold and a Reputation
           Increase +1.
   QUEST:  Raelis Shae Begs for Help (Bard's Stronghold)
           Five Flagons Inn - Bridge (AR 0500, x 3200 y 2000)
           In the basement of the Five Flagons there is a theatre that is
           currently run by a group of wandering players.  Go watch the show
           and you will see Biff the Understudy in the role of a lifetime...
           screw up royally.  Raelis Shae comes out and apologizes for this
           farce and begs for any adventurers to come see her.  She begs you
           to rescue their friend Haer'Dalis from the wizard Mekrath who is
           holding him somewhere in the Sewers.
   QUEST:  Rescue Haer'Dalis from the Mage, Mekrath
           Secret Door - Sewers (AR 0701, x 1080 y 550)
           Imp - Sewers (AR 0701, x 2530 y 2120)
           Head out to the Temple District and enter through one of the sewer
           grates there.  Go to the top of the sewers area, and search for the
           left secret door there (the right one leads to the Mind Flayers
           Quest, see the Sewers section for more information).  This secret
           passage leads to a set of stairs to Mekrath's Lair.
           Once here you have to fight through a bunch of Mephits.  Place look
           familiar?  Yep, it's reused from Baldur's Gate (Durlag's Tower).
           You can find a couple of spells in the left library.  In the right
           room are two trapped chests, and above that are some monsters.
           (one time they were Yuan-ti and Yuan-ti mages, the other time they
           were Umber Hulks and Minotaurs)  The chests have minor treasures
           and:
             Necklace of Form Stability
           There is another trapped chest in the monster room with some gold
           a spell and a potion.  North of that is a temple looking room, that
           is doubly trapped (on the floor and the pedestal).  Beyond that
           you will find Haer'Dalis, but he seems to be a little out of it
           right now.
           From the main room, go south.  This leads to a room where a
           skeleton is lying on a table.  There are two containers in here
           (one trapped) with more minor treasures. (spells and potions
           mostly)  Past this is a passage to the left that leads to Mekrath
           the mage.
           There are two ways to handle this situation, the violent way and
           the non-violent way.  We'll do the violent way first.  While
           talking with Mekrath, if you piss him off (I merely mentioned the
           Gem) and he attacks you.  I found that using a Chaotic Commands on
           myself beforehand worked well.
             Mekrath - 14,000 experience
                       Mage Robe of Fire Resistance
                       Minor Treasures
           Just past Mekrath, you can search some containers for treasure:
             Rod of Resurrection
             Wand of Cloudkill
             Potions
           And the non-violent way.  Talk to Mekrath and ask for the release
           of Haer'Dalis (don't mention the gem).  He will bargain Haer'Dalis'
           release if you track down an imp for him and retrieve a magical
           mirror from it.  Return to the sewers.  You'll find the Imp
           skulking about in the bottom right portion of the sewers.  Approach
           and he yells at you that the mirror is his.  Kill him and take
           the mirror.  Return it to Mekrath for 18,750 experience.  He
           releases Haer'Dalis (who you will find in the center area now) and
           leaves.  You can then take the items behind him anyway.
           Finally go back to the templey room and take the gem from the
           pedestal (as well as the Harp and Necklace).  Once you have that
           you can return to Raelis Shae.  She gives you 1000 gold for
           rescuing the actor and the gem. (more for the gem)  And they begin
           preparations to leave this Plane. (21,250 experience)
   QUEST:  Rescue Haer'Dalis from the Planar Prison
           Raelis asks for your help to defend them while they summon the
           portal to the next plane.  Agree to help and then kill anything
           that comes through the portal.  After battling quasits, fire
           elementals and shadow fiends, a bounty hunter comes through and
           steals the group.  You then have to follow them into the Portal.
           Welcome to the Planar Prison, one of the worst spots in the
           multiverse.  You will find yourself quickly in a battle with the
           Bounty Hunter and his cronies.  Keep the mages out of the battle
           and you won't have too much trouble with them.  Be sure to search
           them for treasure:
             Boots of Speed
             Cloak of the Shield
             Melodic Chain +3 (Elven Chainmail, Bards only)
             Wand of the Heavens
           Afterwards Tagget, a prisoner here, fills you in on the details of
           this place.  The only way out is to kill the Cambion who runs this
           place, who is located directly above you.  However, going up
           against him directly might be too dangerous so you might want to go
           right, up, and left to find the Master of Thralls to free the
           slaves here.  Then they could assist you in defeating the cambion.
           Complicating things are the Ground Portals, pulsating heart like
           things in the ground that pull you into small guarded areas.  These
           should generally be avoided.
           Go right and you will have to fight a group of Thralls.  In the
           center of this area is a Brazier that glows hot.  If only you had
           something that needed destroying in it.  Continue right and you'll
           see the first ground portal.  Just past this are a bunch of enemies
           (not just Thralls, some are monsters).  Search the female Thralls
           after they are dead for treasure:
             Kundane Short Sword +2 (very fast)
             Ring of Protection +1
             Gauntlets of Weapon Skill (improves THAC0)
           Go up to the Wyvern's Nest, and then left to find the Master of
           Thralls.  He likes to summon Air Elementals (if you had the Ring
           of Air Mastery, this would be a lot easier).
             Master of Thralls - 16,000 experience
                                 Staff of Air (Summons or Controls Air Elemen)
                                 Mastery Orb
                                   Note:  The Staff of Air might look like it
                                          only has one charge on Summon
                                          Elemental, but this is ONE CHARGE
                                          PER DAY.
           When he dies, the thrall nearby tells you to destroy the orb
           somehow.  If only there was a brazier around here.  Go back right,
           down and left to the brazier and click it to destroy the orb.
           (24,750 experience)  With that destroyed, all the Thralls will turn
           on the Cambion.  So, either hurry over there and join the battle,
           or let them get killed by the Cambion so that you can steal their
           things later.  Either way, you'll find the cambion just north of
           your starting position, and just left of the Master of Thralls
           position.
             Warden - 10,000 experience
                      Ajatha the Drinker (Long Sword +2, immune to charm)
                      Wave Shaft (part of the Wave Halberd)
                      Gems
                      Planar Prison Key
           Kill the Warden (10,000 exp) and all his monsters and Tagget will
           appear, say thanks and give you 5000 more exp.
             Note:  There are actually three containers of treasure on this
                    level, one of which is in the Warden's Room.  These all
                    have things such as arrows or bolts.  See if you can find
                    all three! (they're hidden in the moss on the walls)
           Go over to the left to free Raelis Shae and Haer'Dalis.  Haer'Dalis
           wants to stay with you and follows you back to the Prime Material
           Plane.  He can then join you if you wish.  Also, if you are a Bard,
           Raelis gives you the deed to the Theatre before she leaves.
           (everyone is given 44,000 experience)  See the STRONGHOLDS section
           for more details.
   QUEST:  The Rogue Stone Doorway and the Twisted Rune
           Door - Bridge (AR 0500, x 1800 y 3345)
           I would highly recommend leaving this one alone until chapter 6,
           it is one of the hardest battles, if not the hardest battle, in
           the game.
           On the side of the Elemental Lich's building (see below) is a door
           that seems to lead nowhere.  You can't enter it.  That is, unless
           you have a Rogue Stone in your possession.  Then you enter into a
           strange place, where a Lich named Shangalar confronts you.
           This is NOT an easy battle by any definition.  He quickly summons
           forth many difficult creatures (Beholders and the like).  All of
           which are tougher than their normal versions.  What you must do is
           try to fight only one of the monsters at a time.
           For my preparations I set 8 traps around the alcove where you first
           appear.  Then when Shangalar attacked, he was instantly killed
           (sweet!).  Then I cast Protection from Magical Energy on everyone
           to keep us safe from various spells, Death Ward to protect from
           others, Invoke Courage (Mazzy) to prevent Fear, Haste, Protection
           from Evil and Defensive Harmony.  Then I ducked everyone as far
           away from the table as possible.  I moved one person out to trigger
           the Lich, then as soon as that conversation was done I moved him
           back.  The lich was killed by the traps (fun).  I then moved out
           the person wearing the Shield of Balduran (one of the Collector's
           Edition items) to attract the notice of the Beholder.  The rays
           were reflected by the shield back at the Beholder and it turned
           itself to stone.  I then huddled everyone back in the corner to
           take out their warrior.  Then I moved out, took out the Vampire.
           Finally I confronted Layene and her Pit Fiend.
             Shangalar - 50,000 experience
                         Gold
             Layene - 4000 experience
                      Staff of the Magi (+2 AC, Invisible, Immunities, etc.)
           To exit this area, take the Beholder Eye, put it in the Cauldron.
           Then use the machine at the top of the room to teleport out.
   OTHER:  Valeria's Band of Goons
           Building - Bridge (AR 0500, x 4000 y 1525)
           Within one of the buildings you will find yourself locked in combat
           with some goons for no apparent reason. Who are they?  Why are they
           "red"?  Who knows.  Take them out.  The goons don't have much in
           the way of treasure ON them, but are worth a fair amount of exp.
           (Valeria is 12,000 exp)  Then search the room for treasures, mostly
           gems and spells.
   OTHER:  Captain Dennis and the Mercenaries of Riatavin
           Delosar's Inn - Bridge (AR 0500, x 2060 y 3040)
             Note:  Killing Captain Dennis now prevents you from being able to
                    do the Limited Wish adventure later.
           Within the Delosar's Inn on the second floor you will find the
           second group of mercenaries in the game, this one lead by Captain
           Dennis.  Again they make a tempting target for you to take out.
           First I would ignore what they say and calm them down.  Then you
           can make whatever battle preparations you wish.  Then simply attack
           them when you are ready.
             Captain Dennis - 7300 experience
                              Throwing Dagger +2 (Boomerang)
                              Full Plate
                              Potions (etc.)
             Mercenaries of Riatavin - 3200 to 7300 exp
                                       Full Plate (etc.)
           The three chests in here have minor treasures (spells, gold, etc.)
   OTHER:  The Elemental Lich
           Lich's House - Bridge (AR 0500, x 1600 y 3350)
           At the very south of this area there are two houses.  One leads to
           the kidnappers of Tirdir (the bottom one) and the top one leads to
           our second lich (assuming you went by the city gates and met THAT
           lich).  If you're feeling up to it, unTRAP the door and enter.
           Go into the basement.  There you will see a great sarcophagi in
           the center of the room.  You need to click on it twice to release
           the Lich.  This is the Elemental Lich (and part of the Kangaxx
           Quest, see the Docks section).  He is easily dispatched with the
           "Fake Talk" strategy, where you PAUSE, click on him as though to
           talk to him, then kill him. (Pausing every 5 seconds to do another
           "fake talk")  22,000 experience.  Then click on his sarcophagus
           again to get Kangaxx's Torso.  Another "cheese" strategy is to use
           a "protection from undead" scroll (you can get some in the
           Adventurer's Mart and most temples).  Undead, including liches,
           won't even look at you.
   OTHER:  Boots of Stealth & a Gem
           In the Five Flagons, if you talk to the barkeeper with Mazzy in the
           party he'll give you some Boots of Stealth.  If you talk to him
           with Haer'Dalis he'll give you a gem. (many people mentioned this)

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