Планарная сфера, BGII

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2.5 > > > > The Planar Sphere


 Walkthrough:
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   - ENTER THE SPHERE
     Starting from the Slums, you have to enter the house right next to the
     Sphere first.  This takes you right next to the Sphere.  Now you must
     have Valygar in your party (or his corpse) in order to open the Sphere.
     Once it is opened, you don't NEED Valygar to continue, although I would
     take him in just the same.  Enter the Sphere.  You will be in a small
     hallway that leads to a door, open it.
     There are now three doors in front of you.  Open the leftmost one first
     (x 2700 y 2700).  It does a little double door thing.  Here you find
     a Clay Golem, kill it. (blunt weaponry works best)  There are four
     containers in here, one of which has the Golem Arm and Planar Key, both
     of which you will need.  Another container has Coal, which you also need.
     There are also minor treasures here, mostly spells.  Back to the previous
     room.
     The top right door leads to a map room and a Steam Mephit, but we don't
     need to go there.  Open the top door (x 2800 y 2500) and go through.
     This activated the Planar Sphere and sent it to the Abyss, if you were
     wondering.  In this room you will encounter three knights of Solamnia
     who are trapped in the Sphere.  They warn you of Halflings.  Evil
     Halflings.  You can search their table:
       Spells - Khelben's Warding Whip (Mage)
       Minor Treasures
     Unlock the top door and go into that room.  This is the water room, I
     suppose, and is filled with Sahuagins.  These guys have only minor
     treasures (although one has a Cloak of Protection +1).  Go back to the
     Knight room, then open the left door and go through.
     This is the famous Feral Halfling room.  You have to fight 3 halflings
     right away, followed by more as you go left.  There are also Halfling
     Mages and Priests farther left.  One of the Halflings has:
       Coal (which we need)
       Gauntlets of Ogre Might (part of the Crom Faeyr)
   - BUILDING A GOLEM
     Continue leftwards on the path, it curves up into a new room.  There is
     a big bloody machine here used to create Golems, all you need is a Head
     and an Arm.  Well, we have an arm.  Search the table (x 500 y 1425) to
     find:
       Golem Building Book
       Coal (3 of 3)
       Minor Treasures
     Open the north door, go up the passage and into the Furnace Room.  Here
     there will be more Halfling Warriors.  (I found only a +2 dagger on
     these goons)  Each of the three furnaces in here requires coal to
     activate.  So walk up to each of them, and click them twice.  When each
     one is activated, a Fire Elemental (or similar creature) will appear from
     it and attack you.  Once those are active (those are to power the Golem
     making machine), go through the right passage (being careful to check
     for traps, of course).
     Within this room are several golems (I fought an Iron Golem, a Clay Golem
     and three Stone Golems).  Then search the box to the left of the gears
     (x 1620 y 480):
       Golem Head
       Coal (useless now)
       Gems
       Arrows
     Now that we have the head, back to the Golem making machine.  You must
     click on the machine three times (once to identify the machine, twice
     to build the golem, and three times to set it free). (23,500 exp)  The
     Golem senses an intruder, opens the door to the right, and rushes out to
     go get the intruder.  Follow the golem.  The first passage is trapped.
     The golem finds an Elder Orb Beholder, you can help kill it if you want
     the experience (14,000 exp).  But more importantly, he opened the door
     for you.  Open the door to the right and go through.
   - LAVOK
     We are now one door away from the evil mage, Lavok.  Make your
     preparations, open the door and take him down.  Use Pierce Magic to
     remove his spell immunity, and Breach to get rid of his Weapons Immunity
     and he is a piece of cake.  Soon he has a change of heart (saying that
     the evil has left him) (28,750 exp).  Although Valygar is skeptical,
     Lavok says that all he wants now is to die on the Prime Material Plane,
     i.e. home.  This coincides with your goals of getting home as well.  In
     order to do that we have to repair the Sphere, and that requires getting
     a Demon's Heart.  Convenient that we happen to have traveled to the
     Abyss, no?
       Warning:  Do NOT use "Fake Talk" on Lavok!  If you do this, then you
                 will never be able to get him out of the Sphere!
       Note:  Once Lavok has been defeated, and is lying on the floor, you can
              pick his pocket to get the Ring of Acuity.
     Before you do that, there are two rooms connected to this one with some
     monsters and treasures you might want to look at.  (Mostly +1 and +2
     stuff, which depending on where you are in the game, might be worth your
     time)
     There is also some treasure at: (x 1050 y 550)
   - GET A DEMON'S HEART (AR 0414)
     Anyway, return all the way to where we first came in, and exit the
     Sphere.  Welcome to Hell!  One version of it, anyway.  We are here for
     one (ONE) demon heart.  There are about 3 possible hearts for you to
     choose from, but we only need one.  There are also various Imps, Quasits
     and Salamanders wandering around here.
     The first demon is found just left and up from the Sphere.
       Tanar'ri - (x 1080 y 2020) - 10,000 experience
     The others are found to the right of that first one within the main area.
       Lea'liyl - (x 1910 y 1350) - 16,000 experience
       Tanar'ri - (x 2150 y 1760) - 10,000 experience
     Once you have a heart, return to the Sphere.
   - REPAIR THE SPHERE
     Go to the Orb Room (the room just after where we built the golem and
     just before where the golem killed the Beholder).  There are four symbols
     on the ground that must be pressed in order to open the south door.  The
     Runes must be clicked on.
               1
           4       3
               2
     (Step on the top one first, then the bottom one, the right one and
     finally the left one, 24,500 experience)  Go down the southern passage,
     and down the stairs.
     Within the first room here you will meet Tolgerias again.  (remember the
     Cowled Wizard we got this quest from in the first place?)  He isn't happy
     to see you, and he and his flunky attack you.
       Tolgerias - 18,000 experience
                   Ring of the Ram
     From here there are two doors, an Iced over door and a Hot door.  Each
     eventually leads to the same place, so we are going to search one, then
     the other, and finally enter the engine room.  Open the Ice Door first
     (x 900 y 1000).  In here are various monsters (Ice Salamanders, Imps,
     and Trolls).  Then search the machine in the center to get some
     treasures:
       Helmet of Defense
       Ice Arrows
       Spells - Otiluke's Resilient Sphere (Mage)
     Go back to the previous room, and open the Fire Door (x 1450 y 1100).
     This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but
     also has better treasure.  Search the base of the thing in the center to
     find:
       Spells - Spirit Armor (Mage)
                Globe of Invulnerability (Mage)
       Staff of Fire +2
       Large Shield +1, +4 vs. Missiles
       Fire Arrows
     When you are ready for another battle, head up to the next door (x 1750 
     y 500) and go out.
     The only thing we have to do here, is get the Demon's Heart into the
     machine which is right in front of you.  Standing in your way are 
     whatever Golems happen to be in here right now.  Feed a Heart into the
     machine and the Planar Sphere returns to Athkatla (45,500 experience).
       Trick:  I replayed the sphere for testing, and this time I entered the 
               room where you have to place the heart through the cold room. 
               No golem. I walked near the machine. Nothing. But when I went 
               back there were 3 golems waiting just where I entered the room. 
               Reloading and another try. This time I left my party waiting 
               there and walked with a fighter to loot the stuff in the 
               north-eastern part. There was a golem. But the other golems 
               didn't appear. If you're on low level this is an easy way to 
               get through this part. (Henning Roes)
     There is a TRAPPED thing of treasure off to the right (x 1230 y 350):
       Ring of Danger Sense (+25% Trap Detection)
       6000 gold
       Lots of Gems
     Return to Lavok, talk to him and agree to take him outside the Sphere.
     You will be automatically taken outside where Lavok dies. (everyone gets
     45,500 experience)  Valygar wonders about life and asks to join you
     permanently.  Search Lavok for:
       Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage)
     And at this point, a Mage would gain the Sphere as his Stronghold. (see
     the Strongholds section at the end of the walkthrough)