Астральное владение: различия между версиями

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# Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes, p. 7. Wizards of the Coast. ISBN 978-0-7869-5002-7.
 
# Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes, p. 7. Wizards of the Coast. ISBN 978-0-7869-5002-7.
 
# Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 62. Wizards of the Coast. ISBN 978-0-7869-4924-3.  
 
# Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 62. Wizards of the Coast. ISBN 978-0-7869-4924-3.  
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The Astral Dominions, counterparts to the Outer Planes of earlier editions, are planes which float within the Astral Sea. Creatures native to or connected with the Astral Sea generally have the immortal origin.
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Core Astral Dominions
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* Arvandor, the Verdant Isles: A realm of nature, beauty and magic similar to the Feywild. Home to Corellon and (sometimes) Sehanine.
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* Celestia, the Radiant Throne: A great mountain that drifts in a world of silver mists. Home to Bahamut, Moradin and, sometimes, Kord.
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* Chernoggar, the Iron Fortress: The rust-pitted iron castle, where mighty warriors fight and die endlessly. Home to Bane and Gruumsh.
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* Hestavar, the Bright City: As the name suggests, this dominion is a luminous metropolis, used by planar merchants. Home to Erathis, Ioun and Pelor.
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* Kalandurren, the Darkened Pillars
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* The Nine Hells: A place of sin and tyranny, a world of continent-sized caverns. Home to Asmodeus.
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* Pandemonium
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* Shom, the White Desert
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* Tytherion, the Endless Night: A dark wilderness where serpents and dragons lurk. Home to Zehir and Tiamat.
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[[Category:Планы]]
 
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Версия 20:56, 5 июня 2009

Английское название: Astral Dominion


Варианты: Dominion

Варианты перевода: нет


Астральные владения, иногда называемые просто владения - это отдельные планы в пределах Астрального моря, заселенные и поддерживаемые обычно каким-нибудь богом или несколькими богами. Во многих смыслах астральное владение является планом в плане, а иногда содержит в себе собственные полупланы. Однако каждое из владений является частью огромного Астрального моря.

Каждое астральное владение уникально. Оно образовано согласно воле и природе своего создателя и правителя. Некоторые из владений размером с планету, в то время как другие гораздо меньше, не больше чем какой-нибудь городок или даже размером с отдельное строение. Обычно же владения описываются как чудесные острова, плавающие в громадном безбрежном море. Так как каждое из владений заключено в пределах Астрального моря, ни одно из них не бесконечно (за исключением некоторых недоразумений, случившихся перед Магической чумой). Хотя часто владения настолько велики, что кажутся практически бесконечными.

Often, astral dominions are viewed as places of divine reward or punishment, though this is not strictly true and most gods, evil or good, reward their faithful in the afterlife and some beings, such as гитьянки who inhabit dominions do not partake in the running of the afterlife at all. However, deities who inhabit dominions do commonly retrieve the souls of their faithful from the план Фугу dominion and bring them to their own, though others are lost in the план Тени, ensnared by демонs, bought by дьяволs, or even sentenced to divine punishment in the Wall of the Faithless or the City of Judgment by Келемвор.

The structure of the dominions has changed over time and no two dominions are exactly the same. Prior to the Spellplague the dominions, along with other parts of the local cosmology, were arranged in a shape described by scholars as similar to a tree but the collapse of the Плетение resulted in the destruction of this structure, sending the dominions flying freely through the Astral Sea. Some dominions were merged into old ones, as the Golden Hills merged with Арвандор, split apart, as in the case of гора Целестия, or destroyed entirely, as Сердце Двеомера was.

Many astral dominions have connections with other planes, either other dominions or entirely separate planes such as the Prime or even elemental realms.

Источники

Источник: http://forgottenrealms.wikia.com/wiki/Dominion


  1. Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes, p. 7. Wizards of the Coast. ISBN 978-0-7869-5002-7.
  2. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 62. Wizards of the Coast. ISBN 978-0-7869-4924-3.

The Astral Dominions, counterparts to the Outer Planes of earlier editions, are planes which float within the Astral Sea. Creatures native to or connected with the Astral Sea generally have the immortal origin.

Core Astral Dominions

  • Arvandor, the Verdant Isles: A realm of nature, beauty and magic similar to the Feywild. Home to Corellon and (sometimes) Sehanine.
  • Celestia, the Radiant Throne: A great mountain that drifts in a world of silver mists. Home to Bahamut, Moradin and, sometimes, Kord.
  • Chernoggar, the Iron Fortress: The rust-pitted iron castle, where mighty warriors fight and die endlessly. Home to Bane and Gruumsh.
  • Hestavar, the Bright City: As the name suggests, this dominion is a luminous metropolis, used by planar merchants. Home to Erathis, Ioun and Pelor.
  • Kalandurren, the Darkened Pillars
  • The Nine Hells: A place of sin and tyranny, a world of continent-sized caverns. Home to Asmodeus.
  • Pandemonium
  • Shom, the White Desert
  • Tytherion, the Endless Night: A dark wilderness where serpents and dragons lurk. Home to Zehir and Tiamat.