Правительственный район, BGII

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Правительственный район

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Ян Янсен, гном, вор-иллюзионист (мультикласс) Хаотично-нейтральный STR 9 Dex 17 Con 15 Int 16 Wis 14 Cha 10

Ян любит репу. Почти буквально. И как большниство гномов он очень эксцентричен, и любит

рассказывать байки, которые редко имеют логичный конец и конец вообще. Также у Яна есть

желание украсть Бу у Минска, и даже самая скудная фантазия может предположить ЧТО с

ним случится, если он преуспеет.

Находится: Район Правительства, недалеко от здания совета.

Личный квест: Спустя 15 дней после присоединения, Ян уходит домой. Более подробно читайте ниже

В+ Единственный чистый вор/иллюзионист в игре. В отличии от Налии, Ян не дуал-класс, а

мультикласс, что одновременно является как плюсом, так и минусом. Он продолжает улучшать

свои навыки и способности вора, однако делает это медленнее. К тому же Ян умеет создавать

специальные болты для арбалетов.


Викония, эльф-дроу, клирик Шар, Нейтрально-злая STR 10 Dex 19 Con 8 Int 16 Wis 18 Cha 14

Викония ДеВир ушла из Андердарка и жила с тех пор на поверхности, в изгнании. Викония

путешевствовала с протагонистом в Baldur's Gate I.

Находится: Жрицу можно найти около тюрьмы, в районе Правительства. Если выгнать из группы, то в следующий раз Виконию можно найти в районе Кладбища.

В+ По сути - лучший клерик в игре. Начинает с прекрасной ловкостью и мудростью, а если её

дать Руквицы огра (или другой усиливающий силу предмет) Викония переходит в класс А. Также

для улучшения телосложения можно использовать Пояс силы духа. (Рукавицы можно найти в Планарной сфере, Пояс силы духа - во время квеста "Культ

незрячего глаза").


Квесты

Помочь Яну Янсену

Вы найдете Яна в юго-восточном углу парка Правительственного района. Он занят тем, что

торгует репой (а также всякой контрабандой). Ян попытается вам продать некоторые из своих

запатентованых "Лампочек-Бирюлечек-Мастерских-Штучек Яна Янсена". Но тут как тут

появляется некий Тракс, служащий Управления налогов и сборов Амна. Естественно, этот

бюрократ хочет подловить бедного честного торговца на горячем (торговле контрабандой). После

недолгого разговора, Тракс обращается к вам с вопросом, о чем это вы, собственно, говорили с

Яном. Самой просто способ - ответить, что о погоде. Тогда гном может сразу же присоединиться

к вашей партии (за это вам дают 8,500 опыта). Также вы можете сдать Яна Траксу, тогда вам

дадут 100 монет награды и Ян отправиться в тюрьму. Освобождение гнома обойдется вам в 800

монет (если пойти по этому пути - дадут 11,500 опыта). Через 15 дней совместных путешествий

Ян возвращается домой. (см. ниже)


Ян Янсен возвращается домой

  QUEST:  Jan Jansen Summoned Home
          Jansen Home - Slums (AR 0400, x 3533 y 1350)
          Jysstev - Government (AR 1000, x 2865 y 2865)
          The Hidden - Sewers under Coronet (AR 0404, x 1075 y 2230)
          Fifteen days after joining, a messenger comes up to Jan to tell him
          to get home right now.  Agree to help him with his troubles and
          then high-tail it back to the Slums and to his house.  His lost
          love, Lissa has returned with her daughter, who is now deathly ill.
          Jan tells you to talk to his Uncle in the basement.  Talk with the
          uncle to learn that you need to talk to the Hidden.  To find the
          Hidden you must talk to Lady Jysstev in the Government District.
          (3300 exp)  For most of this quest, Jan stays at his house.
          Go to the government district, and talk with Lady Jysstev about
          what you need.  She tells you that the Hidden will meet with you
          (despite you not being an "Enlightened One") in the sewer beneath
          the Copper Coronet. (8900 exp) To the slums!
Enter the Copper Coronet, go into the back rooms, and find your
          way down into the sewers (see the above Quests).  You will find
          the Hidden on the southern end of the little sewer river.  Talk to
          him, but keep things no-nonsense and simple. (He doesn't like to
          talk to you)  You can ask about him, but that won't get you
          anywhere.  He agrees to help the girl if you take care of his
          enemies for him.  To locate his enemies you need to talk to the
          proprietor of the Sea's Bounty Inn in the Docks district.  Talk to
          him and pass the secret word on to learn that the two you seek are
          on the second floor of the Five Flagons Inn in the Bridge District.
          You will find the two Gith in the second room on the right in the
          second floor of the Five Flagons.  They will realize that you are
          there to harm them and attack immediately.  They have both magic
          and melee attacks, which make them annoying to deal with.  Once
          they are dead, return to the Hidden and talk to him. (17,500 exp)
          You can ask questions about him and he will reveal that he is a
          Mind Flayer (Illithid).
          Return to Jan and the girl will be healed.  The plot continues
          downstairs (15,500 exp).  Jan asks your opinion on matters.  Agree
          to support him and he rejoins the team.
  QUEST:  Save Viconia's Life
          Viconia - Government District (AR 1000, x 1800 y 1075)
          Dark Elves are not very well looked upon in Faerun (the continent
          you are on).  With the exception of Drizzt all Drow are evil, which
          doesn't help their reputation as evil killers with no remorse.
          Even though Viconia is relatively "evil free", she is about to be
          burned at the stake like a witch.  Sure, she's evil, but she 
          doesn't actually ACT on her evilness.  Much.
          To rescue Viconia, you must click on the pile of wood under her
          twice.  That frees her, but angers the mob.  You then have to
          fight off the Fanatics to keep her alive.
          If you let Viconia join you, you gain the best Cleric in the game,
          but lose 2 reputation points.  Also she has a low strength,
          however, if you buy the Mauler's Arm at the Copper Coronet that
          will improve her Strength to the point where she is able to wear
          any armor.
  QUEST:  Keldorn's Family Troubles
          Firecam Estate - Government District (AR 1000, x 1550 y 1950)
          Mithrest Inn - Waukeen's Promenade (AR 0700, x 3000 y 450)
          When you first enter the Government District with Keldorn in your
          party he mentions that he maintains an Estate here, and asks if you
          would like to go see it.  From that point you have four days before
          he complains about it, after that you have three days before he
          leaves to go home.  So, you're better off visiting his home
          yourself.
          Within the house, Keldorn talks to his girls (who don't seem to
          like him) and to his wife (who is cheating on him with Sir
          William).  Keldorn is a little upset by this recent turn of events.
          He asks you for advice, tell him to confront Sir William over the
          matter.  William is found in the Mithrest Inn in the Promenade.
          Talk to Sir William, and he will chastise Keldorn for not being
          there for his family.  Now go with Keldorn back to his estates to
          get some closure on this one.
          Talk to his wife again, and they will realize they still love each
          other.  Of course, now Keldorn wants to spend some time with her.
          You get 15,500 experience no matter what you tell him, let him
          spend a day, force him to go with, or release him from your service
          forever (however, he is gone for good).  If you want to keep him,
          then force him to stay with you, otherwise you may as well let him
          go.
QUEST:  Track Valygar for the Cowled Wizards (Mage Stronghold)
          Valygar's Home - Docks (AR 0300, x 2450 y 1150)
          Country Estate - Umar Hills (AR 1100, x 1400 y 550)
          Just outside of the council building is Madeen who has a quest for
          you.  He wants you to go inside and talk to Tolgerias about doing
          some work for the Cowled Wizards.
          Go inside and talk to the mage in light green.  He wants you to
          agree to do his quest before he even bothers to tell you what the
          quest is.  Typical.  Agree to it anyway.  He says that several
          Cowled Wizards were killed, and he wants you to bring the murderer
          in for justice.  Notice how he seems to want the body one way or
          the other?  The target of your manhunt is Valygar Corthala, and you
          can find his home in the Docks section of town.
          Valygar's house is the one just to the left of the Temple of Oghma,
          enter it.  Talk to the servant and pretend to be a friend and he
          tells you that the "master" owns property in the Umar Hills area.
          If he doesn't tell you that, you can learn it by searching the
          house and finding the "Corthala Tax Notice" which says much the
          same thing.
          Head out to the Umar Hills.  You will find Valygar's home in the
          top left of the area.  He has some goons outside his house.  Just
          tell them that you aren't here to hurt Valygar and they should
          leave you alone.  Enter his house and talk to Valygar.  He tells
          you that he acted is self defense against the Cowled Wizards when
          he killed two of them.  They wanted his body to open up the Planar
          Sphere, which was created by his ancestor, a Lich named Lavok.
          Valygar would like to finish Lavok, with your help.  Let him join
          for 9500 experience.  (The only real alternative here is to kill
          Valygar and use his body to open the Sphere, giving him to the
          Cowled Wizards results in a less than spectacular gain for you)
            Note:  If you tell him to "proceed as he will" he will go to his
                   home in the Docks.
          Now whenever is convenient, go to the Slums and enter the Planar
          Sphere (see the Planar Sphere section under the Slums).
            Trick:  Getting 3 Rings of the Ram (modified from Xander77)
                    You get the first Ring by pickpocketing Tolgerias
                    successfully (save first).  You pick up the second by
                    killing Valygar and stuffing him in the Bag of Holding.
                    Go to Tolgerias and claim Ring 2 as your reward.
                    However, Valygar didn't disappear from the bag.  Go to
                    the Planar Sphere, enter, and play as normal to get
                    number 3.
  QUEST:  Talk to Delon about the Umar Hills (Ranger Stronghold)
          After a certain set amount of time, Delon will talk to you, so by
          the time you get here you might have already talked to him.  He
          can appear anywhere.  If not, then you can find him in front of the
          Council building.  Talk to him to learn of troubles around the
          Umar Hills area.
          This quest is continued in the next section "Umar Hills."
  OTHER:  Bribe the Cowled Wizards
          Tired of not being able to cast magic in the streets of Athkatla?
          Well who isn't.  Simply enter the Council building and talk to
          Corneil.  He mentions that for a "monetary sacrifice" you and your
          party will be able to cast magic freely.  It costs you 5000 gold.
          Ouch.