Правительственный район, BGII
Содержание
Правительственный район
Cоратники
Ян Янсен, гном, вор-иллюзионист (мультикласс) Хаотично-нейтральный STR 9 Dex 17 Con 15 Int 16 Wis 14 Cha 10
Ян любит репу. Почти буквально. И как большниство гномов он очень эксцентричен, и любит
рассказывать байки, которые редко имеют логичный конец и конец вообще. Также у Яна есть
желание украсть Бу у Минска, и даже самая скудная фантазия может предположить ЧТО с
ним случится, если он преуспеет.
Находится: Район Правительства, недалеко от здания совета.
Личный квест: Спустя 15 дней после присоединения, Ян уходит домой. Более подробно читайте ниже
В+ Единственный чистый вор/иллюзионист в игре. В отличии от Налии, Ян не дуал-класс, а
мультикласс, что одновременно является как плюсом, так и минусом. Он продолжает улучшать
свои навыки и способности вора, однако делает это медленнее. К тому же Ян умеет создавать
специальные болты для арбалетов.
Викония, эльф-дроу, клирик Шар, Нейтрально-злая STR 10 Dex 19 Con 8 Int 16 Wis 18 Cha 14
Викония ДеВир ушла из Андердарка и жила с тех пор на поверхности, в изгнании. Викония
путешевствовала с протагонистом в Baldur's Gate I.
Находится: Жрицу можно найти около тюрьмы, в районе Правительства. Если выгнать из группы, то в следующий раз Виконию можно найти в районе Кладбища.
В+ По сути - лучший клерик в игре. Начинает с прекрасной ловкостью и мудростью, а если её
дать Руквицы огра (или другой усиливающий силу предмет) Викония переходит в класс А. Также
для улучшения телосложения можно использовать Пояс силы духа. (Рукавицы можно найти в Планарной сфере, Пояс силы духа - во время квеста "Культ
незрячего глаза").
Квесты
Помочь Яну Янсену
Вы найдете Яна в юго-восточном углу парка Правительственного района. Он занят тем, что
торгует репой (а также всякой контрабандой). Ян попытается вам продать некоторые из своих
запатентованых "Лампочек-Бирюлечек-Мастерских-Штучек Яна Янсена". Но тут как тут
появляется некий Тракс, служащий Управления налогов и сборов Амна. Естественно, этот
бюрократ хочет подловить бедного честного торговца на горячем (торговле контрабандой). После
недолгого разговора, Тракс обращается к вам с вопросом, о чем это вы, собственно, говорили с
Яном. Самой просто способ - ответить, что о погоде. Тогда гном может сразу же присоединиться
к вашей партии (за это вам дают 8,500 опыта). Также вы можете сдать Яна Траксу, тогда вам
дадут 100 монет награды и Ян отправиться в тюрьму. Освобождение гнома обойдется вам в 800
монет (если пойти по этому пути - дадут 11,500 опыта). Через 15 дней совместных путешествий
Ян возвращается домой. (см. ниже)
Ян Янсен возвращается домой
QUEST: Ян Янсен возвращается домой
Дом Янсенов - Трущобы (AR 0400, x 3533 y 1350)
Поместье Джаситив - Правительственный район (AR 1000, x 2865 y 2865)
Скрытый - Канализация под Медной короной (AR 0404, x 1075 y 2230)
После 15 дней как Ян присоединится, к нему придет посланник и скажет, чтобы он вернулся домой прямо сейчас. Соглашаейтесь помочь ему с проблемами и идите в Трущобы в дом Янсенов. Его бывшая возлюбленная Лиса вернулась со смертельно больной дочерью. Ян скажет поговорить с его дадей в подвале. Поговорите с ним и узнаете, что вам нужен Скрытый. Чтобы его найти нужно поговорить с леди Джаситив в Правительственном районе.(3300 exp) Во время этого квеста Ян останется дома.
Идите в Правительственный район и поговорите с леди о том, что вам нужно. Она скажет, что Скрытый встретится с вами (despite you not being an "Enlightened One") в канализации под Медной Короной. (8900 exp) В трущобы!
Enter the Copper Coronet, go into the back rooms, and find your
way down into the sewers (see the above Quests). You will find
the Hidden on the southern end of the little sewer river. Talk to
him, but keep things no-nonsense and simple. (He doesn't like to
talk to you) You can ask about him, but that won't get you
anywhere. He agrees to help the girl if you take care of his
enemies for him. To locate his enemies you need to talk to the
proprietor of the Sea's Bounty Inn in the Docks district. Talk to
him and pass the secret word on to learn that the two you seek are
on the second floor of the Five Flagons Inn in the Bridge District.
You will find the two Gith in the second room on the right in the
second floor of the Five Flagons. They will realize that you are
there to harm them and attack immediately. They have both magic
and melee attacks, which make them annoying to deal with. Once
they are dead, return to the Hidden and talk to him. (17,500 exp)
You can ask questions about him and he will reveal that he is a
Mind Flayer (Illithid).
Return to Jan and the girl will be healed. The plot continues
downstairs (15,500 exp). Jan asks your opinion on matters. Agree
to support him and he rejoins the team.
QUEST: Save Viconia's Life
Viconia - Government District (AR 1000, x 1800 y 1075)
Dark Elves are not very well looked upon in Faerun (the continent
you are on). With the exception of Drizzt all Drow are evil, which
doesn't help their reputation as evil killers with no remorse.
Even though Viconia is relatively "evil free", she is about to be
burned at the stake like a witch. Sure, she's evil, but she
doesn't actually ACT on her evilness. Much.
To rescue Viconia, you must click on the pile of wood under her
twice. That frees her, but angers the mob. You then have to
fight off the Fanatics to keep her alive.
If you let Viconia join you, you gain the best Cleric in the game,
but lose 2 reputation points. Also she has a low strength,
however, if you buy the Mauler's Arm at the Copper Coronet that
will improve her Strength to the point where she is able to wear
any armor.
QUEST: Keldorn's Family Troubles
Firecam Estate - Government District (AR 1000, x 1550 y 1950)
Mithrest Inn - Waukeen's Promenade (AR 0700, x 3000 y 450)
When you first enter the Government District with Keldorn in your
party he mentions that he maintains an Estate here, and asks if you
would like to go see it. From that point you have four days before
he complains about it, after that you have three days before he
leaves to go home. So, you're better off visiting his home
yourself.
Within the house, Keldorn talks to his girls (who don't seem to
like him) and to his wife (who is cheating on him with Sir
William). Keldorn is a little upset by this recent turn of events.
He asks you for advice, tell him to confront Sir William over the
matter. William is found in the Mithrest Inn in the Promenade.
Talk to Sir William, and he will chastise Keldorn for not being
there for his family. Now go with Keldorn back to his estates to
get some closure on this one.
Talk to his wife again, and they will realize they still love each
other. Of course, now Keldorn wants to spend some time with her.
You get 15,500 experience no matter what you tell him, let him
spend a day, force him to go with, or release him from your service
forever (however, he is gone for good). If you want to keep him,
then force him to stay with you, otherwise you may as well let him
go.
QUEST: Track Valygar for the Cowled Wizards (Mage Stronghold)
Valygar's Home - Docks (AR 0300, x 2450 y 1150)
Country Estate - Umar Hills (AR 1100, x 1400 y 550)
Just outside of the council building is Madeen who has a quest for
you. He wants you to go inside and talk to Tolgerias about doing
some work for the Cowled Wizards.
Go inside and talk to the mage in light green. He wants you to
agree to do his quest before he even bothers to tell you what the
quest is. Typical. Agree to it anyway. He says that several
Cowled Wizards were killed, and he wants you to bring the murderer
in for justice. Notice how he seems to want the body one way or
the other? The target of your manhunt is Valygar Corthala, and you
can find his home in the Docks section of town.
Valygar's house is the one just to the left of the Temple of Oghma,
enter it. Talk to the servant and pretend to be a friend and he
tells you that the "master" owns property in the Umar Hills area.
If he doesn't tell you that, you can learn it by searching the
house and finding the "Corthala Tax Notice" which says much the
same thing.
Head out to the Umar Hills. You will find Valygar's home in the
top left of the area. He has some goons outside his house. Just
tell them that you aren't here to hurt Valygar and they should
leave you alone. Enter his house and talk to Valygar. He tells
you that he acted is self defense against the Cowled Wizards when
he killed two of them. They wanted his body to open up the Planar
Sphere, which was created by his ancestor, a Lich named Lavok.
Valygar would like to finish Lavok, with your help. Let him join
for 9500 experience. (The only real alternative here is to kill
Valygar and use his body to open the Sphere, giving him to the
Cowled Wizards results in a less than spectacular gain for you)
Note: If you tell him to "proceed as he will" he will go to his
home in the Docks.
Now whenever is convenient, go to the Slums and enter the Planar
Sphere (see the Planar Sphere section under the Slums).
Trick: Getting 3 Rings of the Ram (modified from Xander77)
You get the first Ring by pickpocketing Tolgerias
successfully (save first). You pick up the second by
killing Valygar and stuffing him in the Bag of Holding.
Go to Tolgerias and claim Ring 2 as your reward.
However, Valygar didn't disappear from the bag. Go to
the Planar Sphere, enter, and play as normal to get
number 3.
QUEST: Talk to Delon about the Umar Hills (Ranger Stronghold)
After a certain set amount of time, Delon will talk to you, so by
the time you get here you might have already talked to him. He
can appear anywhere. If not, then you can find him in front of the
Council building. Talk to him to learn of troubles around the
Umar Hills area.
This quest is continued in the next section "Umar Hills."
OTHER: Bribe the Cowled Wizards
Tired of not being able to cast magic in the streets of Athkatla?
Well who isn't. Simply enter the Council building and talk to
Corneil. He mentions that for a "monetary sacrifice" you and your
party will be able to cast magic freely. It costs you 5000 gold.
Ouch.