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Версия от 12:06, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 2.9 > > > > Government District (AR 1000) ------------------------------------------------------------------------------- Companions: ----------- Jan 9 17 15 16 ...)
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2.9 > > > > Government District (AR 1000)


 Companions:
 -----------
   Jan         9    17  15  16  14  10   Gnome    Thief/Mage   Chaotic Neutral
     Jan loves turnips.  Almost literally!  And like most gnomes he is very
     eccentric, and loves to ramble on with stories that never get to the
     points.  He wants to steal Boo from Minsc, and if he ever succeeded, one
     would imagine he wouldn't live long after that.
     Found at:  Government District (near the Government offices)
     Event:  15 days after joining, Jan is summoned back home.  This event is
             covered below.
     Grade:  B+  My favorite Thief/Illusionist in the game!  The only Thief/
                 Illusionist in the game!  Unlike the other thief/mages he is
                 a multi-class rather than a dual class, which is both a good
                 and a bad thing.  He keeps improving his thief skills, but
                 gains levels slower.  Plus he can make his own ammunition for
                 his crossbow.
   Viconia     10   19  8   16  18  14   Drow Elf    Cleric      Neutral Evil
     Viconia DeVir was forced out of the Underdark and has been living as an
     exile on the surface ever since.  She journeyed with you in your earlier
     adventures.
     Fount at:  Government District (near the prison)
     If kicked out:  Viconia goes to the Graveyard
     Grade:  B+  Personally I think she is the best Cleric in the game.  Start
                 with a great Dexterity and Wisdom and you have a great
                 character.  Give her the Gauntlets of Ogre Strength (or a
                 similar Strength enhancing item) and she moves up to an A
                 grade.  Also, the Girdle of Fortitude can be used to improve
                 her lowly constitution for 8 hours a day. (The Gauntlets are
                 part of the Planar Sphere quest, and the Girdle can be found
                 in the Unseeing Eye quest)
 Quests:
 -------
   QUEST:  Jan Jansen
           Jan - Government District (AR 1000, x 2750 y 1740)
           You will find Jan in the southeast corner of the government park
           selling his turnips (and other contraband).  Jan will try to sell
           you some of his patented "Bruiser Mates" (crossbow ammo) when Trax
           arrives from the government to shut down the poor working gnome.
           Trax and Jan talk a bit, then Trax asks you what Jan was talking
           with you about.  The easiest way to answer this is to say "the
           weather", at which point you can get Jan to join up with you.  You
           can also turn in Jan for a small reward (100 gp), and then Jan is
           thrown in the prison.  You can get Jan out for 800 gold (on an
           interesting side note, you can borrow 200 of that 800 from the
           Prison Keeper).  If you bust Jan out of jail you get 11,500 exp.
           If you ever pay back that 200 gold you get 2000 experience.
           15 days after getting Jan, he will be summoned back home.
   QUEST:  Jan Jansen Summoned Home
           Jansen Home - Slums (AR 0400, x 3533 y 1350)
           Jysstev - Government (AR 1000, x 2865 y 2865)
           The Hidden - Sewers under Coronet (AR 0404, x 1075 y 2230)
           Fifteen days after joining, a messenger comes up to Jan to tell him
           to get home right now.  Agree to help him with his troubles and
           then high-tail it back to the Slums and to his house.  His lost
           love, Lissa has returned with her daughter, who is now deathly ill.
           Jan tells you to talk to his Uncle in the basement.  Talk with the
           uncle to learn that you need to talk to the Hidden.  To find the
           Hidden you must talk to Lady Jysstev in the Government District.
           (3300 exp)  For most of this quest, Jan stays at his house.
           Go to the government district, and talk with Lady Jysstev about
           what you need.  She tells you that the Hidden will meet with you
           (despite you not being an "Enlightened One") in the sewer beneath
           the Copper Coronet. (8900 exp) To the slums!
           Enter the Copper Coronet, go into the back rooms, and find your
           way down into the sewers (see the above Quests).  You will find
           the Hidden on the southern end of the little sewer river.  Talk to
           him, but keep things no-nonsense and simple. (He doesn't like to
           talk to you)  You can ask about him, but that won't get you
           anywhere.  He agrees to help the girl if you take care of his
           enemies for him.  To locate his enemies you need to talk to the
           proprietor of the Sea's Bounty Inn in the Docks district.  Talk to
           him and pass the secret word on to learn that the two you seek are
           on the second floor of the Five Flagons Inn in the Bridge District.
           You will find the two Gith in the second room on the right in the
           second floor of the Five Flagons.  They will realize that you are
           there to harm them and attack immediately.  They have both magic
           and melee attacks, which make them annoying to deal with.  Once
           they are dead, return to the Hidden and talk to him. (17,500 exp)
           You can ask questions about him and he will reveal that he is a
           Mind Flayer (Illithid).
           Return to Jan and the girl will be healed.  The plot continues
           downstairs (15,500 exp).  Jan asks your opinion on matters.  Agree
           to support him and he rejoins the team.
   QUEST:  Save Viconia's Life
           Viconia - Government District (AR 1000, x 1800 y 1075)
           Dark Elves are not very well looked upon in Faerun (the continent
           you are on).  With the exception of Drizzt all Drow are evil, which
           doesn't help their reputation as evil killers with no remorse.
           Even though Viconia is relatively "evil free", she is about to be
           burned at the stake like a witch.  Sure, she's evil, but she 
           doesn't actually ACT on her evilness.  Much.
           To rescue Viconia, you must click on the pile of wood under her
           twice.  That frees her, but angers the mob.  You then have to
           fight off the Fanatics to keep her alive.
           If you let Viconia join you, you gain the best Cleric in the game,
           but lose 2 reputation points.  Also she has a low strength,
           however, if you buy the Mauler's Arm at the Copper Coronet that
           will improve her Strength to the point where she is able to wear
           any armor.
   QUEST:  Keldorn's Family Troubles
           Firecam Estate - Government District (AR 1000, x 1550 y 1950)
           Mithrest Inn - Waukeen's Promenade (AR 0700, x 3000 y 450)
           When you first enter the Government District with Keldorn in your
           party he mentions that he maintains an Estate here, and asks if you
           would like to go see it.  From that point you have four days before
           he complains about it, after that you have three days before he
           leaves to go home.  So, you're better off visiting his home
           yourself.
           Within the house, Keldorn talks to his girls (who don't seem to
           like him) and to his wife (who is cheating on him with Sir
           William).  Keldorn is a little upset by this recent turn of events.
           He asks you for advice, tell him to confront Sir William over the
           matter.  William is found in the Mithrest Inn in the Promenade.
           Talk to Sir William, and he will chastise Keldorn for not being
           there for his family.  Now go with Keldorn back to his estates to
           get some closure on this one.
           Talk to his wife again, and they will realize they still love each
           other.  Of course, now Keldorn wants to spend some time with her.
           You get 15,500 experience no matter what you tell him, let him
           spend a day, force him to go with, or release him from your service
           forever (however, he is gone for good).  If you want to keep him,
           then force him to stay with you, otherwise you may as well let him
           go.
   QUEST:  Track Valygar for the Cowled Wizards (Mage Stronghold)
           Valygar's Home - Docks (AR 0300, x 2450 y 1150)
           Country Estate - Umar Hills (AR 1100, x 1400 y 550)
           Just outside of the council building is Madeen who has a quest for
           you.  He wants you to go inside and talk to Tolgerias about doing
           some work for the Cowled Wizards.
           Go inside and talk to the mage in light green.  He wants you to
           agree to do his quest before he even bothers to tell you what the
           quest is.  Typical.  Agree to it anyway.  He says that several
           Cowled Wizards were killed, and he wants you to bring the murderer
           in for justice.  Notice how he seems to want the body one way or
           the other?  The target of your manhunt is Valygar Corthala, and you
           can find his home in the Docks section of town.
           Valygar's house is the one just to the left of the Temple of Oghma,
           enter it.  Talk to the servant and pretend to be a friend and he
           tells you that the "master" owns property in the Umar Hills area.
           If he doesn't tell you that, you can learn it by searching the
           house and finding the "Corthala Tax Notice" which says much the
           same thing.
           Head out to the Umar Hills.  You will find Valygar's home in the
           top left of the area.  He has some goons outside his house.  Just
           tell them that you aren't here to hurt Valygar and they should
           leave you alone.  Enter his house and talk to Valygar.  He tells
           you that he acted is self defense against the Cowled Wizards when
           he killed two of them.  They wanted his body to open up the Planar
           Sphere, which was created by his ancestor, a Lich named Lavok.
           Valygar would like to finish Lavok, with your help.  Let him join
           for 9500 experience.  (The only real alternative here is to kill
           Valygar and use his body to open the Sphere, giving him to the
           Cowled Wizards results in a less than spectacular gain for you)
             Note:  If you tell him to "proceed as he will" he will go to his
                    home in the Docks.
           Now whenever is convenient, go to the Slums and enter the Planar
           Sphere (see the Planar Sphere section under the Slums).
             Trick:  Getting 3 Rings of the Ram (modified from Xander77)
                     You get the first Ring by pickpocketing Tolgerias
                     successfully (save first).  You pick up the second by
                     killing Valygar and stuffing him in the Bag of Holding.
                     Go to Tolgerias and claim Ring 2 as your reward.
                     However, Valygar didn't disappear from the bag.  Go to
                     the Planar Sphere, enter, and play as normal to get
                     number 3.
   QUEST:  Talk to Delon about the Umar Hills (Ranger Stronghold)
           After a certain set amount of time, Delon will talk to you, so by
           the time you get here you might have already talked to him.  He
           can appear anywhere.  If not, then you can find him in front of the
           Council building.  Talk to him to learn of troubles around the
           Umar Hills area.
           This quest is continued in the next section "Umar Hills."
   OTHER:  Bribe the Cowled Wizards
           Tired of not being able to cast magic in the streets of Athkatla?
           Well who isn't.  Simply enter the Council building and talk to
           Corneil.  He mentions that for a "monetary sacrifice" you and your
           party will be able to cast magic freely.  It costs you 5000 gold.
           Ouch.