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(не показано 20 промежуточных версий 5 участников) |
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− | {{Прохождение
| + | [[Изображение:Ar0400.jpg|right|thumb|360px|Трущобы]] |
− | | Название = Трущобы (The Slums)
| + | :''Эта статья о прохождении игры [[Baldur's Gate II: Shadows of Amn]]. Информация о самом городе расположена здесь: [[Аскатла]].'' |
− | | код = AR 0400 [[Изображение:Ar0400.jpg|right|Трущобы]]
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− | | вводная = Когда вы в первый раз зайдете на эту локацию, с вами заговорит вор по имени Гаелан Бейли (Gaelan Bayle). Выслушайте его и соглашайтесь пройти к его дому. Он представляет некую организацию, которая может помочь вам за определенную цену - 20000 золота. Это приличная сумма. Он даст совет, где можно заработать эти деньги и, в зависимости от класса вашего персонажа, намекнет вам на определенный [[Стронгхолды, BGII|стронгхолд]] (например, барда направит в [[Мост, BGII|Пять Графинов]]). После этого разговора начинается глава 2, и вам покажут, что [[Волшебники в Рясах]] отправили [[Имоен]] и [[Айреникус]]а в [[Спеллхолд, BGII|Спеллхолд]].
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− | | соратники = {{Соратник
| + | '''Код локации:''' AR0400 |
− | | имя = Аномен
| + | == Вводная == |
− | | с = 18/52
| + | ''Здесь находится таверна '''[[Медная корона, BGII|«Медная корона»]]'''. Также, здесь расположена '''[[Планарная сфера, BGII|Планарная сфера]]''', но попасть туда можно, только имея при себе '''[[Валигар]]а''', живого или мертвого.'' |
− | | л = 10
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− | | т = 16
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− | | и = 10 | |
− | | м = 12 | |
− | | х = 13
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− | | раса = Человек
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− | | класс = Воин/клерик
| |
− | | мир = Законный нейтральный
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− | | описание = Хотя Аномен и не паладин, тем не менее, он тесно связан с Орденом Сияющего Сердца. Он верит, что закон - превыше всего, поэтому его нельзя называть злым или добрым.
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| | | |
− | Находится в Медной Короне.
| + | Когда вы в первый раз зайдете на эту локацию, с вами заговорит вор по имени Гаелан Бейли (Gaelan Bayle). Выслушайте его и соглашайтесь пройти к его дому. Он представляет некую организацию, которая может помочь вам за определенную цену - 20000 золота. Это приличная сумма. Он даст совет, где можно заработать эти деньги и, в зависимости от класса вашего персонажа, намекнет вам на определенный [[Стронгхолды, BGII|стронгхолд]] (например, барда направит в [[Мост, BGII|Пять Графинов]]). После этого разговора начинается глава 2, и вам покажут, что [[Волшебники в Рясах]] отправили [[Имоен]] и [[Айреникус]]а в [[Спеллхолд, BGII|Спеллхолд]]. |
− | | оценка = C+ (3+ из 5) В тот момент, когда вы наткнетесь на этого парня, он вам просто не нужен, он не впишется в вашу партию. Посмотрите на его статы: мудрости маловато для хорошего клерика, а с такой ловкостью и воин из него неважный. | |
| | | |
− | После улучшения: B (4 из 5)(см. ниже Квесты Аномена)
| + | '''Вторая глава''' начинается. |
− | }}
| |
− | {{Соратник
| |
− | | имя = Корган
| |
− | | с = 18/77
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− | | л = 15
| |
− | | т = 19
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− | | и = 12
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− | | м = 9
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− | | х = 7
| |
− | | раса = Дварф
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− | | класс = Берсерк
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− | | мир = Хаотичный злой
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− | | описание = Хотя его мировоззрение заявлено как Хаотично-злое, Корган, скорее, [[Нейтральный злой]] (типичный наемник). Корган всегда ищет где бы подзаработать, не важно сколько жизней это будет стоить.
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− | | |
− | Находится в Медной Короне.
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− | | |
− | Если выгнать из группы, пойдет в Медную Корону, но вернуть его можно только за деньги.
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− | | |
− | | оценка = A- (5-) Лучший боец в игре. Хорошая [[Сила]], отличное [[Телосложение]] и неплохая [[Ловкость]]. И в отличие от [[Минск]] (второго "сильного" персонажа), Корган может получить гранд-мастера в [[Уровень владения оружием|уровне владения оружием]], что превращает его в машину убийства. Получил бы твердую 5, если б не был злым, потому что в доброй группе его сложно сохранить.
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− | }}
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− | | |
− | {{Соратник
| |
− | | имя = Налия
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− | | с = 14
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− | | л = 18
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− | | т = 16
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− | | и = 17
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− | | м = 9
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− | | х = 13
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− | | раса = Человек
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− | | класс = Вор/маг
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− | | мир = Хаотичный добрый
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− | | описание = Налия - дворянка по рождению и по воспитанию, но она воображает себя "сочувствующей" дворянкой, сражающейся ради блага простого человека. Ее взгляды на мир невероятно наивны - настолько, что порой граничат с глупостью (впрочем, только слегка).
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− | | |
− | Если она уйдет: Если вы согласитесь помочь ей освободить [[Крепость Де'Арнис, BGII|крепость]], но при этом будете слишком долго тянуть с этим, Налия уйдет одна. Ее можно найти возле [[Крепость Де'Арнис, BGII|крепости Де'Арнис]], за деревянным частоколом (к юго-западу от самой крепости).
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− | | |
− | '''Событие''': через неделю после освобождения [[Крепость Де'Арнис, BGII|крепости Де'Арнис]], если вы будете находиться в городе, к Налии подойдет гонец с просьбой прийти на [[Кладбище, BGII|кладбище]].
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− | | |
− | Находится в Медной Короне.
| |
− | | оценка = C+ (3+ из 5) Воровские навыки у Налии довольно низкие (она сдуалилась в мага на 4 уровне), а это значит, что она - в первую очередь [[маг]] с некоторыми навыками [[вор]]а в качестве довеска. В то же время ее интеллект - не 18 (что, в общем, играет роль), и у нее нет бонусных заклинаний, как у [[Эдвин]]а.
| |
− | | |
− | ''прим.Алины'': в то же время, для "доброй" партии это - неплохой вариант. Теоретически она может дорасти до заклинаний 9-го уровня, а воровские навыки можно поднять с помощью зелий. | |
− | }}
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− | | |
− | |прохождение =
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| | | |
| + | == Прохождение == |
| === Собрать деньги для Гаелана === | | === Собрать деньги для Гаелана === |
| | | |
− | Ну вот, теперь у нас есть цель - собрать определенную сумму для друзей Гаелана, чтобы купить их помощь. Сумма эта - 20000 золотых. Заработать их можно на выполнении нескольких квестов по всему городу, а по дороге приобрести опыт и ценные предметы. | + | Ну вот, теперь у нас есть цель - собрать определенную сумму для друзей Гаелана, чтобы купить их помощь. Сумма эта - 20000 золотых. Заработать их можно на выполнении нескольких [[квест]]ов по всему городу, а по дороге приобрести опыт и ценные предметы. |
| | | |
| Как только вы наберете 15000 золота, к вам один за другим подойдут двое людей: женщина и мальчик. Вы должны будете выбрать, как будет развиваться сюжет дальше - на чьей стороне вы будете играть. На этом основная сюжетная линия в этой главе прерывается, она будет продолжена в главе 3 - [[Война гильдий и связанные с ней квесты, BGII]]. Несколько следующих статей практически целиком посвящены квестам. | | Как только вы наберете 15000 золота, к вам один за другим подойдут двое людей: женщина и мальчик. Вы должны будете выбрать, как будет развиваться сюжет дальше - на чьей стороне вы будете играть. На этом основная сюжетная линия в этой главе прерывается, она будет продолжена в главе 3 - [[Война гильдий и связанные с ней квесты, BGII]]. Несколько следующих статей практически целиком посвящены квестам. |
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− | Идите на улицу и поговорите с Брюсом: он вам расскажет о возможных квестах, начинающих [[[Стронгхолды, BGII|стронгхолды]]: | + | Идите на улицу и поговорите с Брюсом: он вам расскажет о возможных квестах, начинающих [[Стронгхолды, BGII|стронгхолды]]: |
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− | [[Воин]] -- > [[Налия]] в Медной Короне<br /> | + | [[Воин]] -- > [[Налия]] в [[Медная корона, BGII|Медной Короне]]<br /> |
| [[Клерик]] -- > новый культ в районе [[Храмовый район, BGII|Храмов]]<br /> | | [[Клерик]] -- > новый культ в районе [[Храмовый район, BGII|Храмов]]<br /> |
| [[Маг]] -- > волшебник в Рясе и его квест в [[Правительственный район, BGII|Правительственном районе]]<br /> | | [[Маг]] -- > волшебник в Рясе и его квест в [[Правительственный район, BGII|Правительственном районе]]<br /> |
| [[Рейнджер]] -- > мальчик, жалующийся на монстров в [[Холмы Умар, BGII|холмах Умар]] - в [[Правительственный район, BGII|Правительственном районе]]<br /> | | [[Рейнджер]] -- > мальчик, жалующийся на монстров в [[Холмы Умар, BGII|холмах Умар]] - в [[Правительственный район, BGII|Правительственном районе]]<br /> |
− | [[Паладин]] -- > лорд Джиердан в Медной Короне (квест в [[Холмы Виндспир, BGII|холмах Виндспир]])<br /> | + | [[Паладин]] -- > лорд Джиердан в [[Медная корона, BGII|Медной Короне]] (квест в [[Холмы Виндспир, BGII|холмах Виндспир]])<br /> |
| [[Вор]] -- > воры Тени в [[Доки, BGII|Доках]] <br /> | | [[Вор]] -- > воры Тени в [[Доки, BGII|Доках]] <br /> |
| [[Бард]] -- > театр под таверной Пять графинов в районе [[Мост, BGII|Моста]]<br /> | | [[Бард]] -- > театр под таверной Пять графинов в районе [[Мост, BGII|Моста]]<br /> |
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| В течение этой главы вам трижды будут сниться сны, они будут появляться случайным образом во время отдыха. | | В течение этой главы вам трижды будут сниться сны, они будут появляться случайным образом во время отдыха. |
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− | |квесты =
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− | -------
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− | QUEST: The Mystery of the Copper Coronet
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− | Entrance to Coronet - Slums (AR 0400, x 2470 y 2250)
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− | Lehtinan - Coronet (AR 0406, x 410 y 1215)
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− | Hendak - Coronet (AR 0406, x 2685 y 500)
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− | Beastmaster - Coronet (AR 0406, x 3550 y 2000)
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− |
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− | Enter the Copper Coronet, and talk to the owner and proprietor of
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− | the place, Lehtinan. (If you need to rest, talk to his associate,
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− | Bernard) Ask him about ways to "spend a coin", and about his
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− | other types of entertainment. This will allow you to visit the
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− | back rooms. Open the door near Anomen at (x 1400 y 1480). A guard
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− | in here will welcome you to the "exclusive" entertainments offered
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− | here. Turn right and open that door. A man here talks to you
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− | about the Pit. He tells you all about the slavery, fighting, and
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− | so forth that goes on here. Go further down the passage to see a
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− | fight.
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− |
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− | Note: It may be weird, but if you just go up and kill Lehtinan,
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− | not only are there no negative consequences, but Bernard
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− | starts acting like Hendak took over, and begins selling
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− | the new stock of items!
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− |
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− | Go back to the guard, and go up the north (x 1600 y 1370) passage.
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− | Be prepared for a fight. There will be two secret doors on the
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− | left. One leads to a pillowed room, the other to a set of stairs
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− | to the sewers. Ignore it for now and continue to the end of the
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− | passage. There's no way to avoid conflict with the 5 guards here
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− | (2 mages), so kill them quickly.
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− |
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− | Go near the center cell to talk to Hendak, the gladiator. Agree
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− | to free him and he'll tell you that the Beastmaster has the key.
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− | Go to the southeast end of this room, and open the southern door
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− | (x 2720 y 875). This leads you past the gladiator pits (complete
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− | with a violent winter wolf to kill) to the area where the monsters
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− | are kept. There you will find the Beastmaster with his pet tiger,
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− | Tabitha. He opens up all the monster pens to let them at you.
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− | Kill the Beastmaster: (2000 exp)
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− |
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− | Beastmaster Key
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− | Spells - Stone to Flesh (Mage)
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− | Plate Mail
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− | Tuigan Bow +1 (3 Shots per round)
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− |
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− | Kill the other monsters if you wish. Return to the cells, open the
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− | non-Hendak cells first for some (5000) experience. Then go to
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− | Hendak's cell with the key and free him, this gets you 7500 exp.
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− | Hendak is rightly pissed off about his recent situation and runs
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− | off to kill Lehtinan. Follow and help out (clearing out the guards
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− | and whatnot). Don't worry, Hendak won't kill Lehtinan until you
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− | get there. (on an interesting side note, Nalia will join the fight
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− | against the guards even if she isn't in your party) When Lehtinan
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− | is dead you get 48,750 experience.
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− |
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− | Tim Lou has an alternate way to free Hendak:
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− |
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− | After you talked with Hendak, you can head back to Lehtinan and
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− | tell him that Hendak is a slave in prison. Lehtinan will give
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− | you the key of the cell and asks you to kill Hendak for him.
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− | You can agree for the time being. Then you go back to free
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− | Hendak and you decide let him go (Tell him that you get the key
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− | from Lehtinan and pretend to kill him) or kill him for
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− | Lehtinan. By this way, you don't need to deal with the
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− | beastmaster and get the cell key (Although the beastmaster is
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− | not a tough guy).
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− |
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− | Editor's Note:
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− |
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− | If you wanted to do both methods, you could kill the
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− | Beastmaster first, then skip Hendak and talk to Lehtinan. You
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− | can get a reward of a Plate Mail from Lehtinan when you tell
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− | him about the escape attempt. Then he'll give you a key to
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− | deal with Hendak.
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− |
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− | Evil Note:
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− |
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− | If you do what Lehtinan suggests and kill Hendak, then you get
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− | 420 experience for killing Hendak and a reward of Bastard
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− | Sword +1, +3 vs. Shapeshifters from Lehtinan. (Oh and your
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− | Reputation drops 1 point) By the way, you would get that item
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− | later anyway when you freed the slaves.
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− |
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− | Hendak asks you to help free more slaves (see "Free the Slaves"
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− | below), agree to do so. Search Lehtinan's body:
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− |
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− | Spells - Summon Nishruu (Mage)
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− | Death Fog (Mage)
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− | Gems
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− | 1287 Gold
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− |
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− | Also, Bernard now gives you a discount on his items.
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− |
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− | QUEST: Free the Slaves
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− |
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− | Entrance to Sewers - Coronet (AR 0406, x 2070 y 660)
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− | Entrance to the Slavers - Sewers (AR 0404, x 2900 y 2500)
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− | Exit to the Slums - Slave Galley (AR 0405, x 750 y 1900)
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− |
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− | Remember that set of stairs we skipped by earlier? Go down them.
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− | While you are down here, you might want to do the Sentient Sword
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− | Quest (described below). Go through the sewers until you reach
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− | the exit (x 2900 y 2500). This is the back entrance to the Slavers
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− | Compound (the beached ship in the Slums).
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− |
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− | You appear in the middle of a good deal of enemies. Don't wander
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− | too much around this area during your fight, as there are TRAPS
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− | that can kill you. Also new guards can come in from other areas.
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− | Once this fight is over, search the Captain's remains for:
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− |
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− | Haegan's Key
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− | Studded Leather Armor +2
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− | Potions
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− | Minor Treasures
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− |
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− | There is also a box of gems here (x 1815 y 1330). Open the door to
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− | the northeast (x 2136 y 1205), kill the two trolls in here and talk
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− | to the slave girl. If you give her 100 gold you get 3500 exp and a
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− | Reputation +1. Go back.
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− |
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− | Now go up the little steps to the northwest (x 1720 y 1066) and
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− | into the hallway. On each side of the passage are cells with
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− | slaves in them. Free them for 2500 exp. Go into the room to the
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− | northwest (being ever mindful to check for TRAPS, of course).
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− | There are 3 containers with minor treasures here. The next room to
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− | the north has several Yuan-ti in it, as well as some minor
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− | treasures (Arrows, Gold, Spells, etc.).
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− |
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− | The next room to the south has the Slaver Mage in it, and provides
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− | a bit tougher battle. The slaver wizard has a Cloak of
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− | Protection +1 on him. The rest have mostly minor treasures. There
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− | are two containers in the north of this room with some good
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− | treasures (Spells, Rings and such). Careful, the chest is trapped.
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− |
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− | Then just go southwest (careful of traps), then southeast. Ignore
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− | the side room. There will be three shelves here, the trapped one
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− | in the middle has a sling. Also there is a barrel left of that.
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− | (It has a spell and some gold) Just past that is the exit to the
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− | Slums. (x 750 y 1900)
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− |
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− | Return to Hendak to get your reward: 38,000 quest experience per
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− | character, Plate Mail, Bastard Sword +1 +3 vs. Shapeshifters,
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− | Reputation +1 and 3900 gold.
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− |
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− | QUEST: The Sentient Sword (Lilarcor)
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− |
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− | Hand - (AR 0404, x 515 y 950)
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− | Ring - (AR 0404, x 1640 y 850)
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− | Staff - (AR 0404, x 2360 y 1300)
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− | Blood - (AR 0404, x 2330 y 2722)
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− | Quallo - (AR 0404, x 2240 y 2760)
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− | Sword - (AR 0404, x 2790 y 1790)
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− |
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− | From the Coronet entrance, head south. Clear out the Hobgoblins
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− | here, then go west (x 900 y 650). There will be an Otyugh here,
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− | kill it. (5000 exp) In the center of this little room is a grate,
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− | (x 515 y 950) click the grate twice to get the first object, the
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− | Hand.
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− |
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− | Back into the main passage, and head southeast. This leads to a
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− | small room. On the north wall are two skeletons pressed together.
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− | Click them twice to get the Ring. (The stairs to the NE lead to a
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− | Myconid area, but there is no real reason to go that way) 0418
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− |
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− | Go down the southwest passage, and follow it to the little bit of
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− | water. The little bridge is trapped. Go north up the water until
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− | you reach the kobolds (x 2360 y 1600). Kill them to get the Staff.
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− | That leaves just one object left.
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− |
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− | ShirouKyoji has a different way to get the staff:
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− |
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− | Talk to the Kobold Shaman after reading the clues, and choose
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− | option number 3. Then, choose option number 1. Then, choose
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− | option number 4. I *KNOW* It says to offer 2000 gold pieces,
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− | just do it. Then, choose option number 1. The other Kobolds
| |
− | will get mad and kill him. Then, you can loot the 2000 gold.
| |
− | Tada! Plus, you get to hear some funny Dialogue.
| |
− |
| |
− | Go back south, cross the bridge and go southeast (x 1835 y 2000).
| |
− | At the fork, take the southern path until you find the odd little
| |
− | man, Quallo (x 2240 y 2760). Talk to him to try to learn
| |
− | everything you can. Then kill the Carrion Crawler there to get
| |
− | its blood, the final object. We now have everything we need.
| |
− |
| |
− | Go up the northern passage (x 2275 y 2790), through the enemies
| |
− | until you reach the Pipe room (x 2666 y 1915). The Glowing Pool
| |
− | has a few things to say, but if you're reading this then you don't
| |
− | need to care.
| |
− |
| |
− | There are four pipes in this room, corresponding to each of the
| |
− | items. We will number the pipes from top to bottom, with the top
| |
− | pipe being pipe number 1. Double click each pipe in this order:
| |
− |
| |
− | Pipe 3 (Hand)
| |
− | Pipe 1 (Ring)
| |
− | Pipe 2 (Blood)
| |
− | Pipe 4 (Staff)
| |
− |
| |
− | Do that and the Sentient Sword will appear and everyone gets 18,000
| |
− | quest experience points. Lilarcor (its name) is a Two Handed
| |
− | Sword +3, with immunities to Charm and Confusion. If you talk to
| |
− | Quallo after this, it turns out that he was charmed himself, and he
| |
− | will leave.
| |
− |
| |
− | QUEST: Nalia's Quest (Fighter/Barbarian Stronghold)
| |
− |
| |
− | Nalia - Coronet (AR 0406, x 900 y 1500)
| |
− |
| |
− | Nalia is one of two people who walk right up to you and ask for
| |
− | help (the other being Anomen, who doesn't really want help).
| |
− | Anyway she wants your assistance in helping clear out her ancestral
| |
− | castle of monsters. Agree to help her. Let her join if you
| |
− | wish it. (It's usually better to have the person whose quest you
| |
− | are working on with you) You will then have to leave the city.
| |
− | So, first go to the City Gates and from there exit to De'Arnise
| |
− | Hold.
| |
− |
| |
− | This Quest is continued in section 2.3 De'Arnise Hold.
| |
− |
| |
− | QUEST: Korgan's Quest
| |
− |
| |
− | Korgan - Coronet (AR 0406, x 1850 y 960)
| |
− | Crypt - Graveyard (AR 0800, x 640 y 1830)
| |
− | Pimlico Estate - Temple District (AR 0900, x 4315 y 1015)
| |
− |
| |
− | Talk with the dwarf near Surly and listen to his tale. He wants to
| |
− | break into a crypt and steal a book found within. This book will
| |
− | then be sold to a book dealer for a great profit. Agree to his
| |
− | proposal and let him join you. To the graveyard!
| |
− |
| |
− | There are many entrances to this crypt, but the one listed above
| |
− | works best, I think. Open it and descend into darkness.
| |
− |
| |
− | One of the pots to your right has a Mislead spell. Enter the
| |
− | passage (being doubly sure to check for traps, of course). There
| |
− | is a trapped chest in the passage here, and another one just before
| |
− | the passage ends. These chests have spells and other minor
| |
− | treasures. The second one also has some Wooden Stakes. Makes you
| |
− | wonder what is done here. You don't need the stakes right now, but
| |
− | feel free to take them.
| |
− |
| |
− | Going right you'll have to contend with some spiders. Take them
| |
− | out and go right. There's another group of spiders here along with
| |
− | some Ettercaps. North of here is the Spider Queen (no, not Lolth,
| |
− | see Quests in the Graveyard section), and to the south is the crypt
| |
− | we want. (x 2750 y 3250)
| |
− |
| |
− | This is a large Egyptian looking chamber, with a figure of a woman
| |
− | on the floor (who is trapped). Also, when you step on a certain
| |
− | spot, all the doors fling open and release many nasty undead.
| |
− | These guys will drain your levels, stats, or disease you. There
| |
− | are four traps on the figure, 2 on the eyes, one on the necklace
| |
− | and another on the hand.
| |
− |
| |
− | Search for the secret door in the bottom corner (x 900 y 800).
| |
− | There are more traps within this passage, as well as more undead,
| |
− | mummies and the like. This passage then forks, with a passage
| |
− | going right and another continuing south. At the fork, there is a
| |
− | pot with some treasure (x 533 y 1290). Go right (checking for
| |
− | traps, of course) and click on the coffin at (x 815 y 1325). This
| |
− | releases its occupant who doesn't like you. Kill it. It has a
| |
− | spiffy spear on it. Further right are a group of mummies and
| |
− | ghasts and past them is a small room with treasure. Nothing great,
| |
− | but it's better than nothing.
| |
− |
| |
− | Back at the fork, this time go south. Be careful to search for
| |
− | traps, there are three between you and the next room. Within this
| |
− | room are mummies and a big already looted coffin. Korgan notes
| |
− | that the tomb is looted (11,250 exp). Kill the mummy there and
| |
− | Korgan comes up with a plan of action to get the people who looted
| |
− | this tomb ahead of you. He wants to hurry to the Temple District
| |
− | to the home of the Book Dealer (whose book was in the tomb). There
| |
− | are two pots in here with very minor treasures.
| |
− |
| |
− | Leave the crypt and go over to the Temple District. Go to the
| |
− | Pimlico Family Estate (just past the Temple of Lathander). As you
| |
− | approach, Korgan tells you that the place has been looted (you took
| |
− | too long, even if you came right here that was too long!). Go
| |
− | inside anyway. Despite what Korgan said there are a few gold
| |
− | pieces laying about. Take Korgan into the bedroom and he'll
| |
− | mention that this looks like the work of Shagbag, who can probably
| |
− | be found on the roof of the Copper Coronet. (8750 exp)
| |
− |
| |
− | To the Slums! The stairs that lead to the roof are at (x 1530
| |
− | y 2815). Go up the stairs until you find Shagbag and his party.
| |
− | (5000 exp) Korgan has some words with them and a fight breaks out.
| |
− | Search Shagbag's corpse to find the Book of Kaza. The only thing
| |
− | that remains is to sell it (to any retailer).
| |
− |
| |
− | QUEST: Anomen's Murdered Sister
| |
− |
| |
− | House Delryn - Government District (AR 1000, x 4300 y 2175)
| |
− |
| |
− | About a week after you gain Anomen in your party, a messenger
| |
− | approaches him and tells him to return home as his sister has been
| |
− | murdered. This quest may influence whether Anomen can become a
| |
− | Knight later, which increases his abilities.
| |
− |
| |
− | Go to the Government District, Anomen's home. The Delryn Family
| |
− | Estate is the large orange building south of the Council building
| |
− | (by quite a bit). At the door the guard tells you of how tense
| |
− | things are between Anomen and his father. Enter. You will find
| |
− | Cor Delryn, Anomen's father, in the kitchen. He accuses Anomen of
| |
− | letting Moira -- his sister -- get killed. He then says that the
| |
− | only way for Anomen to make this up to them is to avenge her by
| |
− | killing those responsible.
| |
− |
| |
− | You must advise Anomen on what to do: 1) Kill Saerk out of
| |
− | vengeance, 2) seek a legal resolution to things, or 3) Kill Saerk
| |
− | for the money. Convince Anomen not to kill Saerk, and then tell
| |
− | him that perhaps his father's quest for revenge has tainted his
| |
− | judgment (10,500 exp).
| |
− |
| |
− | Go to the Government Building and talk to Bylanna there. She says
| |
− | that there is insufficient evidence on Saerk to convict him of
| |
− | much of anything. Again Anomen looks to you for advice. Convince
| |
− | him to let bygones be bygones for (7500 exp).
| |
− |
| |
− | From the time you talked to Cor, you have 10 days before Anomen's
| |
− | next quest begins.
| |
− |
| |
− | QUEST: Anomen and the Knights of the Radiant Heart
| |
− |
| |
− | Radiant Heart - Temple District (AR 0900, x 3300 y 3400)
| |
− |
| |
− | Note: This quest can be delayed if you are in a romance with
| |
− | Anomen.
| |
− |
| |
− | 10 days after the completion of Anomen's first quest (dealing with
| |
− | his sister's death), if you are in the city, Sir Ryan Trawl will
| |
− | approach Anomen. He tells him that it is now time for Anomen to
| |
− | take the tests of knighthood.
| |
− |
| |
− | Go inside the Order of the Radiant Heart and the Judging will
| |
− | begin. Whether Anomen is accepted as a Knight depends on how
| |
− | you solved his Sister's Quest. If you sought out the non-violent
| |
− | solution, then Anomen is a Knight, otherwise he is not.
| |
− |
| |
− | Anomen's Wisdom is increased to 16 and his name changed to Sir
| |
− | Anomen. The party gains 10,000 experience and Anomen gains another
| |
− | 50,000 experience on top of that. With the increased Wisdom he
| |
− | also gains +2 1st and 2nd level Priest spells. Have Anomen speak
| |
− | with Sir Ryan Trawl. (nothing much is said)
| |
− |
| |
− | QUEST: Jierdan's Quest (Paladin Stronghold)
| |
− |
| |
− | Lord Jierdan - Copper Coronet (AR 0406, x 725 y 1400)
| |
− |
| |
− | Within the Copper Coronet, you will find a man in fiery red who
| |
− | offers you an outrageous sum of money to do a minor monster
| |
− | fighting quest. He wants some ogres cleared out from his holds
| |
− | near the Windspear Hills. He marks it on your map. Leave the city
| |
− | and head out to the Windspear Hills. (on a side note, the voice of
| |
− | Jierdan is provided by the same person who did Minsc)
| |
− |
| |
− | This quest is continued in the Windspear Hills section below.
| |
− | |прочее =
| |
− |
| |
− | OTHER: Fight some Brigands near Copper Coronet
| |
− |
| |
− | Brigands - Slums (AR 0400, x 3100 y 2130)
| |
− |
| |
− | Just to the right of the entrance to the Copper Coronet are a duo
| |
− | of not so bright brigands, Cohrvale and Bregg. They attack you
| |
− | before realizing you are fully armed and dangerous. Take them out.
| |
− | They are worth 6000 and 4000 exp each.
| |
− |
| |
− | OTHER: Amalas' Duel in the Coronet
| |
− |
| |
− | Entrance to Coronet - Slums (AR 0400, x 2470 y 2250)
| |
− | Amalas (70 hp) - Coronet (AR 0406, x 1090 y 1870)
| |
− |
| |
− | In the southern end of the Coronet is a group of three idiots led
| |
− | by Amalas. (near Korgan) Talk to Amalas and insult his honor.
| |
− | Beat him one-on-one to get 1800 and 9500 exp. Then you can tell
| |
− | his lackeys to take a hike. Only the main character can duel with
| |
− | Amalas, so if your main character is a Sorcerer (or whatever) you
| |
− | will have a more difficult time with it.
| |
− |
| |
− | If you free Hendak and the slaves before dueling, Amalas will
| |
− | vanish.
| |
− |
| |
− | OTHER: Mazzy and Gorf (from Vladislav Brkic, and a number of others)
| |
− |
| |
− | Copper Coronet - Slums (AR0406, x 200 y 1400)
| |
− |
| |
− | I was selling some goods to Bernard in the Copper Coronet, after
| |
− | which I left through second door. Outside an Ogre pit fighter
| |
− | called Gorf the Squisher started talking to Mazzy and said how
| |
− | halflings don't know how to hit. Then he started hitting some
| |
− | commoner and talked to Mazzy again and challenged her to a duel in
| |
− | the Copper Coronet pit. When I entered the Copper Coronet Mazzy
| |
− | talked to pit manager Surly and he sent us to talk to Gorf's
| |
− | girlfriend Bunkin. After that I then talked to Festule the
| |
− | Alchemist (same area x 915 y 1240) and bought a potion to disable
| |
− | Gorf for 400gp. He also said to try giving it to Bunkin. Then I
| |
− | talked to Bunkin (x 1200 y 1820), complimented her and she
| |
− | complained that Gorf never does that, so I gave her Festule's
| |
− | "love" potion and said that it will solve her problem (for this
| |
− | the party gained 11,500 exp).
| |
− |
| |
− | Then Gorf arrived and said that his ale tasted funny but still
| |
− | entered the pit. Mazzy killed him easily (2500 xp). Then she said
| |
− | something like "Virtue has won again" and party received another
| |
− | 5000 exp.
| |
| | | |
− | OTHER: Dog Fighting
| + | == Квесты == |
| + | === Рабовладельцы и «Медная корона» === |
| + | {{main|Медная корона, BGII}} |
| + | * ''Вход в [[Медная корона, BGII|«Медную корону»]]'': (AR 0400, x 2470 y 2250) |
| + | * ''Вход в логово рабовладельцев'': (АР0400, x 2820 y 730) |
| + | В «Медной короне» обосновались рабовладельцы. Если вышибить их оттуда, то освобожденные рабы попросят уничтожить логово этих негодяев. К логову можно пройти по поверхности, либо через [[Медная корона, BGII#Подземный ход: канализация|подземный ход]] под таверной. Если идти поверху, битва будет более сложной, т.к. враги занимают выгодную позицию относительно входа, а нам придется идти через узкий проход с ловушками и вступать в битву по одному. Если идти под землей — удастся выйти им в тыл. |
| | | |
− | Surly - Coronet (AR 0406, x 980 y 1800)
| + | Подробнее см. [[Медная корона, BGII|на странице таверны]]. |
| | | |
− | Talk to Surly and for 10 gp you can set up a Dogfight. You get
| + | === Маззи и Горф === |
− | 20 gp if you win, although Good party members seem to be upset by
| + | {{main|Квесты Маззи, BGII#Маззи и Горф|l1=Квесты Маззи}} |
− | this.
| + | * ''Гроф'': (АР0400 x 2119 y 2610) |
| + | Если в первой половине дня прийти с Маззи в партии в район Трущоб, то около «Медной короны» на нее наедет [[огр]] по имени Горф. Кончится все вызовом на дуэль, короая состоится на арене «Медной короны». В принципе, наша маленькая [[паладин|полупаладинша]] вполне способна справиться с ним и так. Но есть и более хитрый путь. Он описан на странице [[Квесты Маззи, BGII#Маззи и Горф|квестов Маззи]]. |
| | | |
− | You can kill Surly with no penalty (250 experience).
| |
| | | |
− | OTHER: Gloves of Pickpocketing (from Snark)
| + | == Прочее == |
| + | === Драка с бандитами возле Медной короны === |
| + | * ''Бандиты'': Трущобы (AR 0400, x 3100 y 2130) |
| | | |
− | Gloves - Coronet (AR 0406, x 750 y 610)
| + | Справа от входа в Медную корону стоит парочка не слишком сообразительных бандитов - Корвейл и Брегг. Они нападут на вас и только потом заметят, что у вас в руках оружие, и вообще вы выглядите довольно опасно. Разберитесь с ними. Один стоит 6000 опыта, второй - 4000. |
| | | |
− | In one of the rooms at the top of the stairs, the room with the
| + | === Люди возле Сферы === |
− | retired pickpocket, you will find a trapped table with the Gloves
| + | Вейлейн возле Сферы пытается продать вам сферу (особенно весело, когда он пытается продать ее [[Йошимо]] или [[Викония|Виконии]]). Другой парнишка хочет поклоняться сфере, там же стоит женщина, чей дом был разрушен сферой, и еще землевладелец - он считает, что сфера принадлежит ему. |
− | of Pickpocketing.
| |
| | | |
− | OTHER: People around the Sphere
| |
| | | |
− | Waylane near the Sphere tries to sell you the sphere. (it's even
| |
− | more amusing when he tries to sell it to Yoshimo or Viconia)
| |
− | Another fella wants to worship the sphere, a woman lost her home to
| |
− | the sphere and a landowner thinks he owns the sphere.
| |
− | }}
| |
| [[Категория:Прохождение (BGII)]] | | [[Категория:Прохождение (BGII)]] |
− | [[Категория:Статьи, требующие перевода]]
| |
− | [[Категория:Статьи, требующие форматирования]]
| |