Променад Вокин, BGII: различия между версиями

Материал из AERIE Wiki
(перевожу)
Строка 14: Строка 14:
 
| класс = Клерик/Маг
 
| класс = Клерик/Маг
 
| мир = Законный добрый
 
| мир = Законный добрый
| описание = Aerie is a winged elf. Well former winged elf as her wings were removed
+
| описание = Аэри - крылатый [[эльф]], [[авариэль]]. Вернее, бывший крылатый эльф, потому что крылья она потеряла некоторое время назад. До встречи с [[Квейли]] и перехода в цирк она была рабом.<br />
some time ago. She had been a slave before meeting up with Quayle and joining the circus.<br />
+
'''Местонахождение''': [[Променад Вокин, BGII#Квесты|Цирк]]
Location: The Circus (See below)
+
| оценка = '''C+''' [[Клерик]]/ [[маг]] владеет всеми видами магии (ну, кроме заклинаний друидов, но нет в мире совершенства), что является большим плюсом. Но во всем остальном она - довольно слабый персонаж. Характеристики у нее средние, нельзя отметить хоть что-нибудь выдающееся. Так что не стоит ее долго держать в команде.<br />
| оценка = '''C+''' A cleric/mage combines all magics into one (not Druid spells,
 
but nobody's perfect), which is an incredible bonus. Except
 
that she has rather weak stats. She doesn't excel anywhere,
 
no single one stat stands out. As such she isn't worth
 
keeping around for very long.
 
  
Event: 3-5 days after you get Aerie, a messenger will arrive from Quayle
+
'''Событие''': через 3-5 дней после присоединения Аэри к команде вас найдет гонец от [[Квейли]] и передаст просьбу последнего заглянуть в цирк. При встрече Квейли просто попросит вас поговорить с Раэлис Шаи в театре под таверной [[Мост, BGII|Пять Графинов]].   Однако, если вы не придете к Квейли, Аэри будет сильно обижена.
telling her to return to the circus. Once there, Quayle merely
 
tells you to talk to Raelis Shae in the theatre beneath the Five
 
Flagons. Aerie will naturally complain if you don't go visit
 
Quayle, however.
 
 
}}
 
}}
  
Строка 33: Строка 24:
 
| прохождение =
 
| прохождение =
  
GATHER INFORMATION & ALLIES
+
'''Собрать информацию и союзников'''
  
Talking with some of the people nearby will net you some information on
+
Если поговорить с людьми поблизости, можно собрать кое-какую информацию, куда Волшебники в Рясах могли отправить Имоен.  
where Imoen might have been taken by the Cowled Wizards.
 
  
What you need to do now is increase your strength in three ways:
+
Сейчас вам надо:
  
* Experience for more levels.
+
* Увеличить свой опыт (подняться на несколько уровней)
* Companions
+
* Собрать команду
* Items
+
* Найти ценные предметы
  
Generally speaking most of Chapter 2 is just running around doing Quests
+
Говоря в общем, бОльшую часть второй главы вы будете просто бегать кругами: выполнять квесты, зарабатывать золото и опыт. На этой локации есть только один большой квест (Цирк Шапито и Аэри), но здесь же находится лучший магазин в игре: Лавка Приключенца.
trying to get Gold and Experience. This area only really has one good
 
Quest (The Circus Tent & Aerie below), but it also has the best shop in the
 
game, the Adventurer's Mart.
 
  
When you're ready, leave this area and go to the slums.
+
Когда вы будете готовы, переходите из этой локации в [[Трущобы, BGII|Трущобы]].
  
 
|квесты =
 
|квесты =
  
QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
+
QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
  
Giran (AR 0700, x 2790 y 1550)
+
Giran (AR 0700, x 2790 y 1550)
Circus (AR 0700, x 2975 y 1525)
+
Circus (AR 0700, x 2975 y 1525)
  
Just a little southwest of where you appear in this area is a big
+
Just a little southwest of where you appear in this area is a big
circus tent. If you talk to Harrold and Fearghus around here you
+
circus tent. If you talk to Harrold and Fearghus around here you
can discover that something is wrong with the circus. Talk to
+
can discover that something is wrong with the circus. Talk to
Giran just to the left of the entrance and he'll complain about his
+
Giran just to the left of the entrance and he'll complain about his
mother being inside the tent and not coming out. Go to the
+
mother being inside the tent and not coming out. Go to the
entrance and convince the guard to let you in. Go inside.
+
entrance and convince the guard to let you in. Go inside.
  
You will be met by a Genie who wants you to answer a riddle to
+
You will be met by a Genie who wants you to answer a riddle to
cross the bridge. The answer is (3) The prince is 30 and the
+
cross the bridge. The answer is (3) The prince is 30 and the
princess is 40. Answering correctly gets you 19,500 experience.
+
princess is 40. Answering correctly gets you 19,500 experience.
If you fail that riddle he asks another, to which the answer is
+
If you fail that riddle he asks another, to which the answer is
(6) Nothing. Answering the second riddle gets you only 14,500 exp.
+
(6) Nothing. Answering the second riddle gets you only 14,500 exp.
Failing that riddle he will attack you. (5000 exp) Enter the
+
Failing that riddle he will attack you. (5000 exp) Enter the
giant dome.
+
giant dome.
  
Once inside an Ogre named Aerie will tell you to flee this place.
+
Once inside an Ogre named Aerie will tell you to flee this place.
Pump her for information if you will. Then go left to the spider,
+
Pump her for information if you will. Then go left to the spider,
then north until you find the two peasants. They will attack you.
+
then north until you find the two peasants. They will attack you.
Kill them (they are Orcs, actually). One of them has a Friends
+
Kill them (they are Orcs, actually). One of them has a Friends
spell, the other has a Sword. Take this sword over to Aerie to
+
spell, the other has a Sword. Take this sword over to Aerie to
restore her humanity. For this you get 18,500 exp, and she'll
+
restore her humanity. For this you get 18,500 exp, and she'll
offer to join you.
+
offer to join you.
  
Go north and talk to the Pleasure Slave. She offers no useful
+
Go north and talk to the Pleasure Slave. She offers no useful
information. Go up the stairs (x 1067 y 390).
+
information. Go up the stairs (x 1067 y 390).
  
On this level there are werewolves and shadows. Kill the shadows
+
On this level there are werewolves and shadows. Kill the shadows
if you want, but ignore the werewolves, they are illusions and will
+
if you want, but ignore the werewolves, they are illusions and will
not give you any Experience. The werewolves can't hurt you unless
+
not give you any Experience. The werewolves can't hurt you unless
you attack them. Search the two vases on the sides of the  
+
you attack them. Search the two vases on the sides of the  
staircase to find:
+
staircase to find:
  
Spells - Web (Mage)
+
Spells - Web (Mage)
Protection from Petrification (Mage)
+
Protection from Petrification (Mage)
Dispel Magic (Mage)
+
Dispel Magic (Mage)
  
Go near the stairs (x 920 y 260), where a genie talks to you again.
+
Go near the stairs (x 920 y 260), where a genie talks to you again.
He offers to let you rest on this level. When you're ready go up
+
He offers to let you rest on this level. When you're ready go up
the stairs to the final level.
+
the stairs to the final level.
  
Ignore the other enemies here, some are illusions, and concentrate
+
Ignore the other enemies here, some are illusions, and concentrate
your attack on Kalah himself. Once he is dead the illusion dies
+
your attack on Kalah himself. Once he is dead the illusion dies
with him and you'll be back in a regular circus tent. (2000 exp)
+
with him and you'll be back in a regular circus tent. (2000 exp)
Listen to his little rant and you get 25,000 exp. If you didn't
+
Listen to his little rant and you get 25,000 exp. If you didn't
restore Aerie earlier then Quayle asks to let Aerie travel with you
+
restore Aerie earlier then Quayle asks to let Aerie travel with you
permanently, which is totally up to you. Search Kalah's body:
+
permanently, which is totally up to you. Search Kalah's body:
  
Spells - Stoneskin (Mage)
+
Spells - Stoneskin (Mage)
Identify (Mage)
+
Identify (Mage)
Infravision (Mage)
+
Infravision (Mage)
Magic Missile (Mage)
+
Magic Missile (Mage)
Stinking Cloud (Mage)
+
Stinking Cloud (Mage)
Girdle of Piercing (+3 AC vs. piercing)
+
Girdle of Piercing (+3 AC vs. piercing)
Ring of Human Influence (Sets CHA to 18)
+
Ring of Human Influence (Sets CHA to 18)
Garnet Gem
+
Garnet Gem
724 Gold
+
724 Gold
Minor Treasures (bullets, sling, flail)
+
Minor Treasures (bullets, sling, flail)
  
Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
+
Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
This is Giran's mother. She'll rush out of the tent. You get 500
+
This is Giran's mother. She'll rush out of the tent. You get 500
experience from her. Go outside and talk to Giran again to get
+
experience from her. Go outside and talk to Giran again to get
2500 more experience. Talk to the Amnish soldier to get a
+
2500 more experience. Talk to the Amnish soldier to get a
Reputation Increase (+1).
+
Reputation Increase (+1).
  
MISC: If you talk to Harrold again, he and his wife are both
+
MISC: If you talk to Harrold again, he and his wife are both
thankful (although at night she seems to disappear). Also  
+
thankful (although at night she seems to disappear). Also  
if you talk to Fearghus again he will leave and  
+
if you talk to Fearghus again he will leave and  
theoretically go back to the circus.
+
theoretically go back to the circus.
  
QUEST: Cernd's Child
+
QUEST: Cernd's Child
  
Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
+
Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
Fennecia's House - Promenade (AR 0700, x 1800 y 900)
+
Fennecia's House - Promenade (AR 0700, x 1800 y 900)
Deril's Estate - Government (AR 1000, x 3500 y 2650)
+
Deril's Estate - Government (AR 1000, x 3500 y 2650)
  
 
  Note: You pick up Cernd in Trademeet, and you get to Trademeet
 
  Note: You pick up Cernd in Trademeet, and you get to Trademeet

Версия 23:25, 22 марта 2008

Променад Вокин (Waukeen Promenade)


Код локации: AR 0700


Вводная

Вы вываливаетесь из подземелья Айреникуса - и видите его самого, сражающегося с несколькими ворами Тени. Он легко одерживает над ними верх. Тогда Имоен выпускает в Айреникуса несколько магических снарядов. Это ни к чему не приводит, и, похоже, дело идет к тому, что вас снова возьмут в плен. Но тут появляются Волшебники в Рясах и начинают бой с Айреникусом. Хотя он мог бы их победить, он решает сдаться и отправиться с ними.. если они возьмут с собой и Имоен. Так начинается глава 2, каждый член вашей группы получает 34500 опыта.

Возможные соратники

Аэри Str Dex Con Int Wis Cha Раса Класс Мировоззрение
No pic.jpg
10 17 9 16 16 14 Эльф Клерик/Маг Законный добрый
Аэри - крылатый эльф, авариэль. Вернее, бывший крылатый эльф, потому что крылья она потеряла некоторое время назад. До встречи с Квейли и перехода в цирк она была рабом.

Местонахождение: Цирк

C+ Клерик/ маг владеет всеми видами магии (ну, кроме заклинаний друидов, но нет в мире совершенства), что является большим плюсом. Но во всем остальном она - довольно слабый персонаж. Характеристики у нее средние, нельзя отметить хоть что-нибудь выдающееся. Так что не стоит ее долго держать в команде.

Событие: через 3-5 дней после присоединения Аэри к команде вас найдет гонец от Квейли и передаст просьбу последнего заглянуть в цирк. При встрече Квейли просто попросит вас поговорить с Раэлис Шаи в театре под таверной Пять Графинов. Однако, если вы не придете к Квейли, Аэри будет сильно обижена.

Прохождение

Собрать информацию и союзников

Если поговорить с людьми поблизости, можно собрать кое-какую информацию, куда Волшебники в Рясах могли отправить Имоен.

Сейчас вам надо:

  • Увеличить свой опыт (подняться на несколько уровней)
  • Собрать команду
  • Найти ценные предметы

Говоря в общем, бОльшую часть второй главы вы будете просто бегать кругами: выполнять квесты, зарабатывать золото и опыт. На этой локации есть только один большой квест (Цирк Шапито и Аэри), но здесь же находится лучший магазин в игре: Лавка Приключенца.

Когда вы будете готовы, переходите из этой локации в Трущобы.


Достижения

нет

Дополнительные квесты

QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)

Giran (AR 0700, x 2790 y 1550) Circus (AR 0700, x 2975 y 1525)

Just a little southwest of where you appear in this area is a big circus tent. If you talk to Harrold and Fearghus around here you can discover that something is wrong with the circus. Talk to Giran just to the left of the entrance and he'll complain about his mother being inside the tent and not coming out. Go to the entrance and convince the guard to let you in. Go inside.

You will be met by a Genie who wants you to answer a riddle to cross the bridge. The answer is (3) The prince is 30 and the princess is 40. Answering correctly gets you 19,500 experience. If you fail that riddle he asks another, to which the answer is (6) Nothing. Answering the second riddle gets you only 14,500 exp. Failing that riddle he will attack you. (5000 exp) Enter the giant dome.

Once inside an Ogre named Aerie will tell you to flee this place. Pump her for information if you will. Then go left to the spider, then north until you find the two peasants. They will attack you. Kill them (they are Orcs, actually). One of them has a Friends spell, the other has a Sword. Take this sword over to Aerie to restore her humanity. For this you get 18,500 exp, and she'll offer to join you.

Go north and talk to the Pleasure Slave. She offers no useful information. Go up the stairs (x 1067 y 390).

On this level there are werewolves and shadows. Kill the shadows if you want, but ignore the werewolves, they are illusions and will not give you any Experience. The werewolves can't hurt you unless you attack them. Search the two vases on the sides of the staircase to find:

Spells - Web (Mage) Protection from Petrification (Mage) Dispel Magic (Mage)

Go near the stairs (x 920 y 260), where a genie talks to you again. He offers to let you rest on this level. When you're ready go up the stairs to the final level.

Ignore the other enemies here, some are illusions, and concentrate your attack on Kalah himself. Once he is dead the illusion dies with him and you'll be back in a regular circus tent. (2000 exp) Listen to his little rant and you get 25,000 exp. If you didn't restore Aerie earlier then Quayle asks to let Aerie travel with you permanently, which is totally up to you. Search Kalah's body:

Spells - Stoneskin (Mage) Identify (Mage) Infravision (Mage) Magic Missile (Mage) Stinking Cloud (Mage) Girdle of Piercing (+3 AC vs. piercing) Ring of Human Influence (Sets CHA to 18) Garnet Gem 724 Gold Minor Treasures (bullets, sling, flail)

Talk to the woman, Hannah (x 100 y 300) at the left of the tent. This is Giran's mother. She'll rush out of the tent. You get 500 experience from her. Go outside and talk to Giran again to get 2500 more experience. Talk to the Amnish soldier to get a Reputation Increase (+1).

MISC: If you talk to Harrold again, he and his wife are both thankful (although at night she seems to disappear). Also if you talk to Fearghus again he will leave and theoretically go back to the circus.

QUEST: Cernd's Child

Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830) Fennecia's House - Promenade (AR 0700, x 1800 y 900) Deril's Estate - Government (AR 1000, x 3500 y 2650)

Note: You pick up Cernd in Trademeet, and you get to Trademeet
by talking to the man in the City Gates area.
Enter any of the major city districts with Cernd in the party and a
man will come up and talk to Cernd. It is a former neighbor and he
has lost all respect for Cernd. It seems that when Cernd left his
former wife, she was with child and Cernd never knew this. This is
quite upsetting to him and he wants to go visit with his former
wife, Galia. If you aren't in Waukeen's Promenade, get there.
You will find Cernd's house just left of the Adventurer's Mart.
Enter. You find a squatter living in Cernd's house. He will
(eventually) tell you that Galia has moved in with some "bastard"
but he offers no more details than that. Go up to Fennecia's
House, which is higher up on the wall. Enter.
Talking with Fennecia she tells Cernd that Galia is dead. Send
Cernd out of the house and talk to her again. She fills you in on
the rest of the story. Shortly after Cernd left, Galia moved in
with a noble named Deril. He treated her badly. Eventually she
died in mysterious circumstances, and Cernd's son is likely to be
raised to be evil like Deril.

Go to the government district and find Deril's Estates. Enter. Cernd convinces Deril's Golem to get Deril (although he kills the golem for the interruption). You then have to choose how to react to things: Threaten him with the guards, threaten him with an attack, do nothing, or just attack him. If you simply threaten him he will hand over the child (although they will reappear in 3 days) Or you could attack him. He is a mage and brings in a Lich to help him.

Deril - 26,000 experience

Lagole Gon - 26,000 experience Cernd's Baby

Take the child and Cernd seems happier. Cernd gains 50,000 experience and the party gains 20,000 exp. Cernd then takes off with the boy to the Druid Grove. If you want Cernd back all you need to is head out to the Grove and pick him up again.

Прочее

OTHER: The Horns of Valhalla (modified from Max Chen)

Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750) Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)

In the game you will find the Silver Horn of Valhalla, which summons a level 5 Berserker Warrior for a short duration. (The horn is found in the Bridge District, in the house by the fish seller) This is great and all, but there is a way to upgrade this horn to two better ones. What you need is the Horn, a Diamond and a Beljuril. (you can obtain a Beljuril from Umar Hills, see the Chicken's Gem quest)

Talk to Maheer (he isn't labeled as such) just southwest of the Adventurers Mart with a diamond and the horn in your possession. Ask him about what types of things he sells, and whether he does anything "special." He'll mention that he does indeed make a fair horn. If you have the diamond and silver horn on you he offers to make you the Bronze Horn for 2000 gp. The Bronze Horn can summon a level 7 Berserker Warrior. If you have the Bronze Horn and a Beljuril he will upgrade the Horn again for 5000 gold.

This creates the Iron Horn which summons a 9th level Berserker Warrior who will fight for you for one minute.

OTHER: Night Guild War This won't necessarily happen here, but during the night you can see the Shadow Thieves and Vampires battle it out for supremacy. You can take sides in these battles if you want, just force-fight whichever side you don't like. Bear in mind that Vampires take magic weapons to hit, and at this point you only have the Two Handed Sword +2 (Chaos Sword).

Also, if you join the fight AGAINST the vampires, then you won't
be able to find Bodhi in the graveyard later.
OTHER: Ribald's Ring of Regeneration
If you successfully pickpocket the owner of the Adventurer's Mart,
Ribald, you will get the spiffy Ring of Regeneration (1 HP every
6 seconds). (from Steotia)
OTHER: Sleep in the Street
Who needs an Inn? Not us, that's for sure. Simply set the option
to "Rest until Healed", then when you are in the street hit the
REST button. Instant Inn. Free too. This doesn't always work,
but usually does near the circus.
OTHER: The Town Crier
Whenever you find a Town Crier you can listen to their little
stories, or you can insult them. Nothing else comes of this, no
new quests.
OTHER: Promenade Containers
Although there are many searchable containers in this area, not a
single one of them has ANYTHING in them. So don't bother looking.
OTHER: Belmin Gergas, the Elf Hater
Belmin - Promenade (AR 0700, x 1115 y 950)
If you talk to Belmin with an Elf in your party he spouts off some
stupid prejudice. That's pretty well it UNLESS you have Viconia in
your party, in which case he attacks you. If you kill him you lose
reputation, and not only that, everyone around will attack you as
well!
Trick: Let Viconia talk to him. Make sure that the party AI is
turned off before that. He turns hostile, and the nearby 
guard attacks him. At this point you can either try to 
get the guard to hold him back while you run out of 
sight, or move everyone out of sight and have Viconia 
cast sanctuary on herself. The guard should kill him now. 
Kudos - you've just rid the world of a racist bastard and
lost no reputation for it. (Xander77)
OTHER: Mencar Pebblecrusher
Seven Veils (AR 0700, x 3325 y 430)
Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
On the second floor of the Seven Veils is a band of mercenaries led
by none other than the infamous Mencar Pebblecrusher. When you
first meet with him, he insults you. If you respond in kind you
will get into a fight. Don't do that, instead calm him down.
Note: If you talk to Mencar with Korgan, he'll immediately
attack you.
Now get ready for a fight. Cast every protection spell you can
(Haste is especially helpful!). Then position your people
strategically around the room. The idea is to assassinate several
of his goons before they even start attacking you. Take out the
mage first if you can, then the imp. I also used Hold Person to
keep Mencar from doing anything. Brennan Risling will attempt to
flee if he gets hurt. If you trap the room, remember the traps
will all trigger at once, usually all hitting whomever turns red
(hostile) first. Thus, if you want the traps to all hit Mencar,
you should shoot him with a bow. I also once used a thief/mage to
drop Cloudkills in the room, then duck around the corner and Hide
in the Shadows.
Mencar - 10,000 experience
Full Plate Mail
Potion of Fire Giant Strength
89 Gold
Hammer +1
2 Potions of Extra Healing
Smaeluv Orcslicer - 4000 experience
Hide Armor
Flamedance Ring
42 Gold
Cursed Berserking Sword +3
Sorcerous Amon - 6000 experience
Potion of Extra Healing
Wand of Lightning
Cloak of Non-detection
Minor Treasures
Pooky (Imp) - 4000 experience
Brennan Risling - 4000 experience (flees if damaged)
Studded Leather +1
Ring of Invisibility
Short Sword +1
Oil of Speed
Potion of Invisibility
2 Potions of Extra Healing
Minor Treasures
Note: The Cloak of Non-detection is supposed to protect your
invisible characters from being revealed. This doesn't
work that way, but it does protect your hidden thieves
from being found out. Invisibility granted from items
is also protected by the cloak. (with thanks to Andrew
Scarvell)
There are three chests to be searched, one of which is TRAPPED.
These net you some minor treasures.
OTHER: The Fence
Jayes - Promenade (AR 0700, x 4880 y 1850)
Steal something and need to sell it? At night, go to the far right
side of the promenade to find Jayes, the thief. He'll buy your
stolen goods. And, if you are in a really thievery mood, you can
steal directly from him, and then sell him his own goods back to
him. I drank a Potion of Master Thievery to get my pickpocket
skill up to 175 (I also had the Gloves of Pickpocketing from the
upper floor of the Copper Coronet), then just stole the Chain
Mail +2, and sold it, stole and sold, stole and sold, and so forth.